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Server.swift 5.1 KB

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  1. /*
  2. *
  3. * Copyright 2016, Google Inc.
  4. * All rights reserved.
  5. *
  6. * Redistribution and use in source and binary forms, with or without
  7. * modification, are permitted provided that the following conditions are
  8. * met:
  9. *
  10. * * Redistributions of source code must retain the above copyright
  11. * notice, this list of conditions and the following disclaimer.
  12. * * Redistributions in binary form must reproduce the above
  13. * copyright notice, this list of conditions and the following disclaimer
  14. * in the documentation and/or other materials provided with the
  15. * distribution.
  16. * * Neither the name of Google Inc. nor the names of its
  17. * contributors may be used to endorse or promote products derived from
  18. * this software without specific prior written permission.
  19. *
  20. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  21. * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  22. * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  23. * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  24. * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  25. * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  26. * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  27. * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  28. * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  29. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  30. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  31. *
  32. */
  33. #if SWIFT_PACKAGE
  34. import CgRPC
  35. #endif
  36. import Foundation
  37. /// gRPC Server
  38. public class Server {
  39. /// Pointer to underlying C representation
  40. private var underlyingServer: UnsafeMutableRawPointer
  41. /// Completion queue used for server operations
  42. var completionQueue: CompletionQueue
  43. /// Active handlers
  44. private var handlers : NSMutableSet!
  45. /// Mutex for synchronizing access to handlers
  46. private var handlersMutex : Mutex = Mutex()
  47. /// Optional callback when server stops serving
  48. private var onCompletion: (() -> Void)!
  49. /// Initializes a Server
  50. ///
  51. /// - Parameter address: the address where the server will listen
  52. public init(address:String) {
  53. underlyingServer = cgrpc_server_create(address)
  54. completionQueue = CompletionQueue(underlyingCompletionQueue:cgrpc_server_get_completion_queue(underlyingServer))
  55. completionQueue.name = "Server " + address
  56. handlers = NSMutableSet()
  57. }
  58. /// Initializes a secure Server
  59. ///
  60. /// - Parameter address: the address where the server will listen
  61. /// - Parameter key: the private key for the server's certificates
  62. /// - Parameter certs: the server's certificates
  63. public init(address:String, key:String, certs:String) {
  64. underlyingServer = cgrpc_server_create_secure(address, key, certs)
  65. completionQueue = CompletionQueue(underlyingCompletionQueue:cgrpc_server_get_completion_queue(underlyingServer))
  66. completionQueue.name = "Server " + address
  67. handlers = NSMutableSet()
  68. }
  69. deinit {
  70. cgrpc_server_destroy(underlyingServer)
  71. }
  72. /// Run the server
  73. public func run(dispatchQueue: DispatchQueue = DispatchQueue.global(),
  74. handlerFunction: @escaping (Handler) -> Void) {
  75. cgrpc_server_start(underlyingServer);
  76. // run the server on a new background thread
  77. dispatchQueue.async {
  78. var running = true
  79. while(running) {
  80. do {
  81. let handler = Handler(underlyingServer:self.underlyingServer)
  82. try handler.requestCall(tag:101)
  83. // block while waiting for an incoming request
  84. let event = self.completionQueue.wait(timeout:600)
  85. if (event.type == .complete) {
  86. if event.tag == 101 {
  87. // run the handler and remove it when it finishes
  88. if event.success != 0 {
  89. // hold onto the handler while it runs
  90. self.handlersMutex.synchronize {
  91. self.handlers.add(handler)
  92. }
  93. // this will start the completion queue on a new thread
  94. handler.completionQueue.runToCompletion(callbackQueue:dispatchQueue) {
  95. dispatchQueue.async {
  96. self.handlersMutex.synchronize {
  97. // release the handler when it finishes
  98. self.handlers.remove(handler)
  99. }
  100. }
  101. }
  102. // call the handler function on the server thread
  103. handlerFunction(handler)
  104. }
  105. } else if event.tag == 0 {
  106. running = false // exit the loop
  107. }
  108. } else if (event.type == .queueTimeout) {
  109. // everything is fine
  110. } else if (event.type == .queueShutdown) {
  111. running = false
  112. }
  113. } catch (let callError) {
  114. print("server call error: \(callError)")
  115. running = false
  116. }
  117. }
  118. if let onCompletion = self.onCompletion {
  119. onCompletion()
  120. }
  121. }
  122. }
  123. public func stop() {
  124. cgrpc_server_stop(underlyingServer)
  125. }
  126. public func onCompletion(completion:@escaping (() -> Void)) -> Void {
  127. onCompletion = completion
  128. }
  129. }