/* * * Copyright 2016, Google Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ #if SWIFT_PACKAGE import CgRPC #endif import Foundation /// gRPC Server public class Server { /// Pointer to underlying C representation private var underlyingServer: UnsafeMutableRawPointer /// Completion queue used for server operations var completionQueue: CompletionQueue /// Active handlers private var handlers : NSMutableSet! /// Mutex for synchronizing access to handlers private var handlersMutex : Mutex = Mutex() /// Optional callback when server stops serving private var onCompletion: (() -> Void)! /// Initializes a Server /// /// - Parameter address: the address where the server will listen public init(address:String) { underlyingServer = cgrpc_server_create(address) completionQueue = CompletionQueue(underlyingCompletionQueue:cgrpc_server_get_completion_queue(underlyingServer)) completionQueue.name = "Server " + address handlers = NSMutableSet() } /// Initializes a secure Server /// /// - Parameter address: the address where the server will listen /// - Parameter key: the private key for the server's certificates /// - Parameter certs: the server's certificates public init(address:String, key:String, certs:String) { underlyingServer = cgrpc_server_create_secure(address, key, certs) completionQueue = CompletionQueue(underlyingCompletionQueue:cgrpc_server_get_completion_queue(underlyingServer)) completionQueue.name = "Server " + address handlers = NSMutableSet() } deinit { cgrpc_server_destroy(underlyingServer) } /// Run the server public func run(dispatchQueue: DispatchQueue = DispatchQueue.global(), handlerFunction: @escaping (Handler) -> Void) { cgrpc_server_start(underlyingServer); // run the server on a new background thread dispatchQueue.async { var running = true while(running) { do { let handler = Handler(underlyingServer:self.underlyingServer) try handler.requestCall(tag:101) // block while waiting for an incoming request let event = self.completionQueue.wait(timeout:600) if (event.type == .complete) { if event.tag == 101 { // run the handler and remove it when it finishes if event.success != 0 { // hold onto the handler while it runs self.handlersMutex.synchronize { self.handlers.add(handler) } // this will start the completion queue on a new thread handler.completionQueue.runToCompletion(callbackQueue:dispatchQueue) { dispatchQueue.async { self.handlersMutex.synchronize { // release the handler when it finishes self.handlers.remove(handler) } } } // call the handler function on the server thread handlerFunction(handler) } } else if event.tag == 0 { running = false // exit the loop } } else if (event.type == .queueTimeout) { // everything is fine } else if (event.type == .queueShutdown) { running = false } } catch (let callError) { print("server call error: \(callError)") running = false } } if let onCompletion = self.onCompletion { onCompletion() } } } public func stop() { cgrpc_server_stop(underlyingServer) } public func onCompletion(completion:@escaping (() -> Void)) -> Void { onCompletion = completion } }