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- /*
- * Copyright 2019, gRPC Authors All rights reserved.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- import Foundation
- /// The connectivity state of a client connection. Note that this is heavily lifted from the gRPC
- /// documentation: https://github.com/grpc/grpc/blob/master/doc/connectivity-semantics-and-api.md.
- public enum ConnectivityState {
- /// This is the state where the channel has not yet been created.
- case idle
- /// The channel is trying to establish a connection and is waiting to make progress on one of the
- /// steps involved in name resolution, TCP connection establishment or TLS handshake.
- case connecting
- /// The channel has successfully established a connection all the way through TLS handshake (or
- /// equivalent) and protocol-level (HTTP/2, etc) handshaking.
- case ready
- /// There has been some transient failure (such as a TCP 3-way handshake timing out or a socket
- /// error). Channels in this state will eventually switch to the `.connecting` state and try to
- /// establish a connection again. Since retries are done with exponential backoff, channels that
- /// fail to connect will start out spending very little time in this state but as the attempts
- /// fail repeatedly, the channel will spend increasingly large amounts of time in this state.
- case transientFailure
- /// This channel has started shutting down. Any new RPCs should fail immediately. Pending RPCs
- /// may continue running till the application cancels them. Channels may enter this state either
- /// because the application explicitly requested a shutdown or if a non-recoverable error has
- /// happened during attempts to connect. Channels that have entered this state will never leave
- /// this state.
- case shutdown
- }
- public protocol ConnectivityStateDelegate: class {
- /// Called when a change in `ConnectivityState` has occurred.
- ///
- /// - Parameter oldState: The old connectivity state.
- /// - Parameter newState: The new connectivity state.
- func connectivityStateDidChange(from oldState: ConnectivityState, to newState: ConnectivityState)
- }
- public class ConnectivityStateMonitor {
- public typealias Callback = () -> Void
- private var idleCallback: Callback?
- private var connectingCallback: Callback?
- private var readyCallback: Callback?
- private var transientFailureCallback: Callback?
- private var shutdownCallback: Callback?
- /// A delegate to call when the connectivity state changes.
- public var delegate: ConnectivityStateDelegate?
- /// The current state of connectivity.
- public internal(set) var state: ConnectivityState {
- didSet {
- if oldValue != self.state {
- self.delegate?.connectivityStateDidChange(from: oldValue, to: self.state)
- self.triggerAndResetCallback()
- }
- }
- }
- /// Creates a new connectivity state monitor.
- ///
- /// - Parameter delegate: A delegate to call when the connectivity state changes.
- public init(delegate: ConnectivityStateDelegate?) {
- self.delegate = delegate
- self.state = .idle
- }
- /// Registers a callback on the given state and calls it the next time that state is observed.
- /// Subsequent transitions to that state will **not** trigger the callback.
- ///
- /// - Parameter state: The state on which to call the given callback.
- /// - Parameter callback: The closure to call once the given state has been transitioned to. The
- /// `callback` can be removed by passing in `nil`.
- public func onNext(state: ConnectivityState, callback: Callback?) {
- switch state {
- case .idle:
- self.idleCallback = callback
- case .connecting:
- self.connectingCallback = callback
- case .ready:
- self.readyCallback = callback
- case .transientFailure:
- self.transientFailureCallback = callback
- case .shutdown:
- self.shutdownCallback = callback
- }
- }
- private func triggerAndResetCallback() {
- switch self.state {
- case .idle:
- self.idleCallback?()
- self.idleCallback = nil
- case .connecting:
- self.connectingCallback?()
- self.connectingCallback = nil
- case .ready:
- self.readyCallback?()
- self.readyCallback = nil
- case .transientFailure:
- self.transientFailureCallback?()
- self.transientFailureCallback = nil
- case .shutdown:
- self.shutdownCallback?()
- self.shutdownCallback = nil
- }
- }
- }
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