/* * Copyright 2019, gRPC Authors All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import Foundation /// The connectivity state of a client connection. Note that this is heavily lifted from the gRPC /// documentation: https://github.com/grpc/grpc/blob/master/doc/connectivity-semantics-and-api.md. public enum ConnectivityState { /// This is the state where the channel has not yet been created. case idle /// The channel is trying to establish a connection and is waiting to make progress on one of the /// steps involved in name resolution, TCP connection establishment or TLS handshake. case connecting /// The channel has successfully established a connection all the way through TLS handshake (or /// equivalent) and protocol-level (HTTP/2, etc) handshaking. case ready /// There has been some transient failure (such as a TCP 3-way handshake timing out or a socket /// error). Channels in this state will eventually switch to the `.connecting` state and try to /// establish a connection again. Since retries are done with exponential backoff, channels that /// fail to connect will start out spending very little time in this state but as the attempts /// fail repeatedly, the channel will spend increasingly large amounts of time in this state. case transientFailure /// This channel has started shutting down. Any new RPCs should fail immediately. Pending RPCs /// may continue running till the application cancels them. Channels may enter this state either /// because the application explicitly requested a shutdown or if a non-recoverable error has /// happened during attempts to connect. Channels that have entered this state will never leave /// this state. case shutdown } public protocol ConnectivityStateDelegate: class { /// Called when a change in `ConnectivityState` has occurred. /// /// - Parameter oldState: The old connectivity state. /// - Parameter newState: The new connectivity state. func connectivityStateDidChange(from oldState: ConnectivityState, to newState: ConnectivityState) } public class ConnectivityStateMonitor { public typealias Callback = () -> Void private var idleCallback: Callback? private var connectingCallback: Callback? private var readyCallback: Callback? private var transientFailureCallback: Callback? private var shutdownCallback: Callback? /// A delegate to call when the connectivity state changes. public var delegate: ConnectivityStateDelegate? /// The current state of connectivity. public internal(set) var state: ConnectivityState { didSet { if oldValue != self.state { self.delegate?.connectivityStateDidChange(from: oldValue, to: self.state) self.triggerAndResetCallback() } } } /// Creates a new connectivity state monitor. /// /// - Parameter delegate: A delegate to call when the connectivity state changes. public init(delegate: ConnectivityStateDelegate?) { self.delegate = delegate self.state = .idle } /// Registers a callback on the given state and calls it the next time that state is observed. /// Subsequent transitions to that state will **not** trigger the callback. /// /// - Parameter state: The state on which to call the given callback. /// - Parameter callback: The closure to call once the given state has been transitioned to. The /// `callback` can be removed by passing in `nil`. public func onNext(state: ConnectivityState, callback: Callback?) { switch state { case .idle: self.idleCallback = callback case .connecting: self.connectingCallback = callback case .ready: self.readyCallback = callback case .transientFailure: self.transientFailureCallback = callback case .shutdown: self.shutdownCallback = callback } } private func triggerAndResetCallback() { switch self.state { case .idle: self.idleCallback?() self.idleCallback = nil case .connecting: self.connectingCallback?() self.connectingCallback = nil case .ready: self.readyCallback?() self.readyCallback = nil case .transientFailure: self.transientFailureCallback?() self.transientFailureCallback = nil case .shutdown: self.shutdownCallback?() self.shutdownCallback = nil } } }