ConnectivityState.swift 3.2 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677
  1. /*
  2. * Copyright 2019, gRPC Authors All rights reserved.
  3. *
  4. * Licensed under the Apache License, Version 2.0 (the "License");
  5. * you may not use this file except in compliance with the License.
  6. * You may obtain a copy of the License at
  7. *
  8. * http://www.apache.org/licenses/LICENSE-2.0
  9. *
  10. * Unless required by applicable law or agreed to in writing, software
  11. * distributed under the License is distributed on an "AS IS" BASIS,
  12. * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  13. * See the License for the specific language governing permissions and
  14. * limitations under the License.
  15. */
  16. import Foundation
  17. /// The connectivity state of a client connection. Note that this is heavily lifted from the gRPC
  18. /// documentation: https://github.com/grpc/grpc/blob/master/doc/connectivity-semantics-and-api.md.
  19. public enum ConnectivityState {
  20. /// This is the state where the channel has not yet been created.
  21. case idle
  22. /// The channel is trying to establish a connection and is waiting to make progress on one of the
  23. /// steps involved in name resolution, TCP connection establishment or TLS handshake.
  24. case connecting
  25. /// The channel has successfully established a connection all the way through TLS handshake (or
  26. /// equivalent) and protocol-level (HTTP/2, etc) handshaking.
  27. case ready
  28. /// There has been some transient failure (such as a TCP 3-way handshake timing out or a socket
  29. /// error). Channels in this state will eventually switch to the `.connecting` state and try to
  30. /// establish a connection again. Since retries are done with exponential backoff, channels that
  31. /// fail to connect will start out spending very little time in this state but as the attempts
  32. /// fail repeatedly, the channel will spend increasingly large amounts of time in this state.
  33. case transientFailure
  34. /// This channel has started shutting down. Any new RPCs should fail immediately. Pending RPCs
  35. /// may continue running till the application cancels them. Channels may enter this state either
  36. /// because the application explicitly requested a shutdown or if a non-recoverable error has
  37. /// happened during attempts to connect. Channels that have entered this state will never leave
  38. /// this state.
  39. case shutdown
  40. }
  41. public protocol ConnectivityStateDelegate: class {
  42. /// Called when a change in `ConnectivityState` has occurred.
  43. ///
  44. /// - Parameter oldState: The old connectivity state.
  45. /// - Parameter newState: The new connectivity state.
  46. func connectivityStateDidChange(from oldState: ConnectivityState, to newState: ConnectivityState)
  47. }
  48. public class ConnectivityStateMonitor {
  49. public typealias Callback = () -> Void
  50. /// A delegate to call when the connectivity state changes.
  51. public var delegate: ConnectivityStateDelegate?
  52. /// The current state of connectivity.
  53. public internal(set) var state: ConnectivityState {
  54. didSet {
  55. if oldValue != self.state {
  56. self.delegate?.connectivityStateDidChange(from: oldValue, to: self.state)
  57. }
  58. }
  59. }
  60. /// Creates a new connectivity state monitor.
  61. ///
  62. /// - Parameter delegate: A delegate to call when the connectivity state changes.
  63. public init(delegate: ConnectivityStateDelegate?) {
  64. self.delegate = delegate
  65. self.state = .idle
  66. }
  67. }