InProcessClientTransport.swift 13 KB

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  1. /*
  2. * Copyright 2023, gRPC Authors All rights reserved.
  3. *
  4. * Licensed under the Apache License, Version 2.0 (the "License");
  5. * you may not use this file except in compliance with the License.
  6. * You may obtain a copy of the License at
  7. *
  8. * http://www.apache.org/licenses/LICENSE-2.0
  9. *
  10. * Unless required by applicable law or agreed to in writing, software
  11. * distributed under the License is distributed on an "AS IS" BASIS,
  12. * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  13. * See the License for the specific language governing permissions and
  14. * limitations under the License.
  15. */
  16. import GRPCCore
  17. /// An in-process implementation of a ``ClientTransport``.
  18. ///
  19. /// This is useful when you're interested in testing your application without any actual networking layers
  20. /// involved, as the client and server will communicate directly with each other via in-process streams.
  21. ///
  22. /// To use this client, you'll have to provide an ``InProcessServerTransport`` upon creation, as well
  23. /// as a ``ClientRPCExecutionConfigurationCollection``, containing a set of
  24. /// ``ClientRPCExecutionConfiguration``s which are specific, per-method configurations for your
  25. /// transport.
  26. ///
  27. /// Once you have a client, you must keep a long-running task executing ``connect()``, which
  28. /// will return only once all streams have been finished and ``close()`` has been called on this client; or
  29. /// when the containing task is cancelled.
  30. ///
  31. /// To execute requests using this client, use ``withStream(descriptor:_:)``. If this function is
  32. /// called before ``connect()`` is called, then any streams will remain pending and the call will
  33. /// block until ``connect()`` is called or the task is cancelled.
  34. ///
  35. /// - SeeAlso: ``ClientTransport``
  36. @available(macOS 14.0, iOS 17.0, watchOS 10.0, tvOS 17.0, *)
  37. public struct InProcessClientTransport: ClientTransport {
  38. private enum State: Sendable {
  39. struct UnconnectedState {
  40. var serverTransport: InProcessServerTransport
  41. var pendingStreams: [AsyncStream<Void>.Continuation]
  42. init(serverTransport: InProcessServerTransport) {
  43. self.serverTransport = serverTransport
  44. self.pendingStreams = []
  45. }
  46. }
  47. struct ConnectedState {
  48. var serverTransport: InProcessServerTransport
  49. var nextStreamID: Int
  50. var openStreams:
  51. [Int: (
  52. RPCStream<Inbound, Outbound>,
  53. RPCStream<RPCAsyncSequence<RPCRequestPart>, RPCWriter<RPCResponsePart>.Closable>
  54. )]
  55. var signalEndContinuation: AsyncStream<Void>.Continuation
  56. init(
  57. fromUnconnected state: UnconnectedState,
  58. signalEndContinuation: AsyncStream<Void>.Continuation
  59. ) {
  60. self.serverTransport = state.serverTransport
  61. self.nextStreamID = 0
  62. self.openStreams = [:]
  63. self.signalEndContinuation = signalEndContinuation
  64. }
  65. }
  66. struct ClosedState {
  67. var openStreams:
  68. [Int: (
  69. RPCStream<Inbound, Outbound>,
  70. RPCStream<RPCAsyncSequence<RPCRequestPart>, RPCWriter<RPCResponsePart>.Closable>
  71. )]
  72. var signalEndContinuation: AsyncStream<Void>.Continuation?
  73. init() {
  74. self.openStreams = [:]
  75. self.signalEndContinuation = nil
  76. }
  77. init(fromConnected state: ConnectedState) {
  78. self.openStreams = state.openStreams
  79. self.signalEndContinuation = state.signalEndContinuation
  80. }
  81. }
  82. case unconnected(UnconnectedState)
  83. case connected(ConnectedState)
  84. case closed(ClosedState)
  85. }
  86. public typealias Inbound = RPCAsyncSequence<RPCResponsePart>
  87. public typealias Outbound = RPCWriter<RPCRequestPart>.Closable
  88. public let retryThrottle: RetryThrottle?
  89. private let methodConfig: _MethodConfigs
  90. private let state: _LockedValueBox<State>
  91. /// Creates a new in-process client transport.
  92. ///
  93. /// - Parameters:
  94. /// - server: The in-process server transport to connect to.
  95. /// - serviceConfig: Service configuration.
  96. public init(
  97. server: InProcessServerTransport,
  98. serviceConfig: ServiceConfig = ServiceConfig()
  99. ) {
  100. self.retryThrottle = serviceConfig.retryThrottling.map { RetryThrottle(policy: $0) }
  101. self.methodConfig = _MethodConfigs(serviceConfig: serviceConfig)
  102. self.state = _LockedValueBox(.unconnected(.init(serverTransport: server)))
  103. }
  104. /// Establish and maintain a connection to the remote destination.
  105. ///
  106. /// Maintains a long-lived connection, or set of connections, to a remote destination.
  107. /// Connections may be added or removed over time as required by the implementation and the
  108. /// demand for streams by the client.
  109. ///
  110. /// Implementations of this function will typically create a long-lived task group which
  111. /// maintains connections. The function exits when all open streams have been closed and new connections
  112. /// are no longer required by the caller who signals this by calling ``close()``, or by cancelling the
  113. /// task this function runs in.
  114. public func connect() async throws {
  115. let (stream, continuation) = AsyncStream<Void>.makeStream()
  116. try self.state.withLockedValue { state in
  117. switch state {
  118. case .unconnected(let unconnectedState):
  119. state = .connected(
  120. .init(
  121. fromUnconnected: unconnectedState,
  122. signalEndContinuation: continuation
  123. )
  124. )
  125. for pendingStream in unconnectedState.pendingStreams {
  126. pendingStream.finish()
  127. }
  128. case .connected:
  129. throw RPCError(
  130. code: .failedPrecondition,
  131. message: "Already connected to server."
  132. )
  133. case .closed:
  134. throw RPCError(
  135. code: .failedPrecondition,
  136. message: "Can't connect to server, transport is closed."
  137. )
  138. }
  139. }
  140. for await _ in stream {
  141. // This for-await loop will exit (and thus `connect()` will return)
  142. // only when the task is cancelled, or when the stream's continuation is
  143. // finished - whichever happens first.
  144. // The continuation will be finished when `close()` is called and there
  145. // are no more open streams.
  146. }
  147. // If at this point there are any open streams, it's because Cancellation
  148. // occurred and all open streams must now be closed.
  149. let openStreams = self.state.withLockedValue { state in
  150. switch state {
  151. case .unconnected:
  152. // We have transitioned to connected, and we can't transition back.
  153. fatalError("Invalid state")
  154. case .connected(let connectedState):
  155. state = .closed(.init())
  156. return connectedState.openStreams.values
  157. case .closed(let closedState):
  158. return closedState.openStreams.values
  159. }
  160. }
  161. for (clientStream, serverStream) in openStreams {
  162. clientStream.outbound.finish(throwing: CancellationError())
  163. serverStream.outbound.finish(throwing: CancellationError())
  164. }
  165. }
  166. /// Signal to the transport that no new streams may be created.
  167. ///
  168. /// Existing streams may run to completion naturally but calling ``withStream(descriptor:_:)``
  169. /// will result in an ``RPCError`` with code ``RPCError/Code/failedPrecondition`` being thrown.
  170. ///
  171. /// If you want to forcefully cancel all active streams then cancel the task running ``connect()``.
  172. public func close() {
  173. let maybeContinuation: AsyncStream<Void>.Continuation? = self.state.withLockedValue { state in
  174. switch state {
  175. case .unconnected:
  176. state = .closed(.init())
  177. return nil
  178. case .connected(let connectedState):
  179. if connectedState.openStreams.count == 0 {
  180. state = .closed(.init())
  181. return connectedState.signalEndContinuation
  182. } else {
  183. state = .closed(.init(fromConnected: connectedState))
  184. return nil
  185. }
  186. case .closed:
  187. return nil
  188. }
  189. }
  190. maybeContinuation?.finish()
  191. }
  192. /// Opens a stream using the transport, and uses it as input into a user-provided closure.
  193. ///
  194. /// - Important: The opened stream is closed after the closure is finished.
  195. ///
  196. /// This transport implementation throws ``RPCError/Code/failedPrecondition`` if the transport
  197. /// is closing or has been closed.
  198. ///
  199. /// This implementation will queue any streams (and thus block this call) if this function is called before
  200. /// ``connect()``, until a connection is established - at which point all streams will be
  201. /// created.
  202. ///
  203. /// - Parameters:
  204. /// - descriptor: A description of the method to open a stream for.
  205. /// - options: Options specific to the stream.
  206. /// - closure: A closure that takes the opened stream as parameter.
  207. /// - Returns: Whatever value was returned from `closure`.
  208. public func withStream<T>(
  209. descriptor: MethodDescriptor,
  210. options: CallOptions,
  211. _ closure: (RPCStream<Inbound, Outbound>) async throws -> T
  212. ) async throws -> T {
  213. let request = RPCAsyncSequence<RPCRequestPart>._makeBackpressuredStream(watermarks: (16, 32))
  214. let response = RPCAsyncSequence<RPCResponsePart>._makeBackpressuredStream(watermarks: (16, 32))
  215. let clientStream = RPCStream(
  216. descriptor: descriptor,
  217. inbound: response.stream,
  218. outbound: request.writer
  219. )
  220. let serverStream = RPCStream(
  221. descriptor: descriptor,
  222. inbound: request.stream,
  223. outbound: response.writer
  224. )
  225. let waitForConnectionStream: AsyncStream<Void>? = self.state.withLockedValue { state in
  226. if case .unconnected(var unconnectedState) = state {
  227. let (stream, continuation) = AsyncStream<Void>.makeStream()
  228. unconnectedState.pendingStreams.append(continuation)
  229. state = .unconnected(unconnectedState)
  230. return stream
  231. }
  232. return nil
  233. }
  234. if let waitForConnectionStream {
  235. for await _ in waitForConnectionStream {
  236. // This loop will exit either when the task is cancelled or when the
  237. // client connects and this stream can be opened.
  238. }
  239. try Task.checkCancellation()
  240. }
  241. let streamID = try self.state.withLockedValue { state in
  242. switch state {
  243. case .unconnected:
  244. // The state cannot be unconnected because if it was, then the above
  245. // for-await loop on `pendingStream` would have not returned.
  246. // The only other option is for the task to have been cancelled,
  247. // and that's why we check for cancellation right after the loop.
  248. fatalError("Invalid state.")
  249. case .connected(var connectedState):
  250. let streamID = connectedState.nextStreamID
  251. do {
  252. try connectedState.serverTransport.acceptStream(serverStream)
  253. connectedState.openStreams[streamID] = (clientStream, serverStream)
  254. connectedState.nextStreamID += 1
  255. state = .connected(connectedState)
  256. } catch let acceptStreamError as RPCError {
  257. serverStream.outbound.finish(throwing: acceptStreamError)
  258. clientStream.outbound.finish(throwing: acceptStreamError)
  259. throw acceptStreamError
  260. } catch {
  261. serverStream.outbound.finish(throwing: error)
  262. clientStream.outbound.finish(throwing: error)
  263. throw RPCError(code: .unknown, message: "Unknown error: \(error).")
  264. }
  265. return streamID
  266. case .closed:
  267. let error = RPCError(
  268. code: .failedPrecondition,
  269. message: "The client transport is closed."
  270. )
  271. serverStream.outbound.finish(throwing: error)
  272. clientStream.outbound.finish(throwing: error)
  273. throw error
  274. }
  275. }
  276. defer {
  277. clientStream.outbound.finish()
  278. let maybeEndContinuation = self.state.withLockedValue { state in
  279. switch state {
  280. case .unconnected:
  281. // The state cannot be unconnected at this point, because if we made
  282. // it this far, it's because the transport was connected.
  283. // Once connected, it's impossible to transition back to unconnected,
  284. // so this is an invalid state.
  285. fatalError("Invalid state")
  286. case .connected(var connectedState):
  287. connectedState.openStreams.removeValue(forKey: streamID)
  288. state = .connected(connectedState)
  289. case .closed(var closedState):
  290. closedState.openStreams.removeValue(forKey: streamID)
  291. state = .closed(closedState)
  292. if closedState.openStreams.isEmpty {
  293. // This was the last open stream: signal the closure of the client.
  294. return closedState.signalEndContinuation
  295. }
  296. }
  297. return nil
  298. }
  299. maybeEndContinuation?.finish()
  300. }
  301. return try await closure(clientStream)
  302. }
  303. /// Returns the execution configuration for a given method.
  304. ///
  305. /// - Parameter descriptor: The method to lookup configuration for.
  306. /// - Returns: Execution configuration for the method, if it exists.
  307. public func configuration(
  308. forMethod descriptor: MethodDescriptor
  309. ) -> MethodConfig? {
  310. self.methodConfig[descriptor]
  311. }
  312. }