Server.swift 5.1 KB

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  1. /*
  2. *
  3. * Copyright 2016, Google Inc.
  4. * All rights reserved.
  5. *
  6. * Redistribution and use in source and binary forms, with or without
  7. * modification, are permitted provided that the following conditions are
  8. * met:
  9. *
  10. * * Redistributions of source code must retain the above copyright
  11. * notice, this list of conditions and the following disclaimer.
  12. * * Redistributions in binary form must reproduce the above
  13. * copyright notice, this list of conditions and the following disclaimer
  14. * in the documentation and/or other materials provided with the
  15. * distribution.
  16. * * Neither the name of Google Inc. nor the names of its
  17. * contributors may be used to endorse or promote products derived from
  18. * this software without specific prior written permission.
  19. *
  20. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  21. * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  22. * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  23. * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  24. * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  25. * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  26. * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  27. * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  28. * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  29. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  30. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  31. *
  32. */
  33. #if SWIFT_PACKAGE
  34. import CgRPC
  35. import Dispatch
  36. #endif
  37. import Foundation
  38. /// gRPC Server
  39. public class Server {
  40. /// Pointer to underlying C representation
  41. private var underlyingServer: UnsafeMutableRawPointer
  42. /// Completion queue used for server operations
  43. var completionQueue: CompletionQueue
  44. /// Active handlers
  45. private var handlers : NSMutableSet!
  46. /// Mutex for synchronizing access to handlers
  47. private var handlersMutex : Mutex = Mutex()
  48. /// Optional callback when server stops serving
  49. private var onCompletion: (() -> Void)!
  50. /// Initializes a Server
  51. ///
  52. /// - Parameter address: the address where the server will listen
  53. public init(address:String) {
  54. underlyingServer = cgrpc_server_create(address)
  55. completionQueue = CompletionQueue(underlyingCompletionQueue:cgrpc_server_get_completion_queue(underlyingServer))
  56. completionQueue.name = "Server " + address
  57. handlers = NSMutableSet()
  58. }
  59. /// Initializes a secure Server
  60. ///
  61. /// - Parameter address: the address where the server will listen
  62. /// - Parameter key: the private key for the server's certificates
  63. /// - Parameter certs: the server's certificates
  64. public init(address:String, key:String, certs:String) {
  65. underlyingServer = cgrpc_server_create_secure(address, key, certs)
  66. completionQueue = CompletionQueue(underlyingCompletionQueue:cgrpc_server_get_completion_queue(underlyingServer))
  67. completionQueue.name = "Server " + address
  68. handlers = NSMutableSet()
  69. }
  70. deinit {
  71. cgrpc_server_destroy(underlyingServer)
  72. }
  73. /// Run the server
  74. public func run(dispatchQueue: DispatchQueue = DispatchQueue.global(),
  75. handlerFunction: @escaping (Handler) -> Void) {
  76. cgrpc_server_start(underlyingServer);
  77. // run the server on a new background thread
  78. dispatchQueue.async {
  79. var running = true
  80. while(running) {
  81. do {
  82. let handler = Handler(underlyingServer:self.underlyingServer)
  83. try handler.requestCall(tag:101)
  84. // block while waiting for an incoming request
  85. let event = self.completionQueue.wait(timeout:600)
  86. if (event.type == .complete) {
  87. if event.tag == 101 {
  88. // run the handler and remove it when it finishes
  89. if event.success != 0 {
  90. // hold onto the handler while it runs
  91. self.handlersMutex.synchronize {
  92. self.handlers.add(handler)
  93. }
  94. // this will start the completion queue on a new thread
  95. handler.completionQueue.runToCompletion(callbackQueue:dispatchQueue) {
  96. dispatchQueue.async {
  97. self.handlersMutex.synchronize {
  98. // release the handler when it finishes
  99. self.handlers.remove(handler)
  100. }
  101. }
  102. }
  103. // call the handler function on the server thread
  104. handlerFunction(handler)
  105. }
  106. } else if event.tag == 0 {
  107. running = false // exit the loop
  108. }
  109. } else if (event.type == .queueTimeout) {
  110. // everything is fine
  111. } else if (event.type == .queueShutdown) {
  112. running = false
  113. }
  114. } catch (let callError) {
  115. print("server call error: \(callError)")
  116. running = false
  117. }
  118. }
  119. if let onCompletion = self.onCompletion {
  120. onCompletion()
  121. }
  122. }
  123. }
  124. public func stop() {
  125. cgrpc_server_stop(underlyingServer)
  126. }
  127. public func onCompletion(completion:@escaping (() -> Void)) -> Void {
  128. onCompletion = completion
  129. }
  130. }