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- /*
- * Copyright 2019, gRPC Authors All rights reserved.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- import Foundation
- import Logging
- import NIO
- import NIOConcurrencyHelpers
- /// The connectivity state of a client connection. Note that this is heavily lifted from the gRPC
- /// documentation: https://github.com/grpc/grpc/blob/master/doc/connectivity-semantics-and-api.md.
- public enum ConnectivityState {
- /// This is the state where the channel has not yet been created.
- case idle
- /// The channel is trying to establish a connection and is waiting to make progress on one of the
- /// steps involved in name resolution, TCP connection establishment or TLS handshake.
- case connecting
- /// The channel has successfully established a connection all the way through TLS handshake (or
- /// equivalent) and protocol-level (HTTP/2, etc) handshaking.
- case ready
- /// There has been some transient failure (such as a TCP 3-way handshake timing out or a socket
- /// error). Channels in this state will eventually switch to the `.connecting` state and try to
- /// establish a connection again. Since retries are done with exponential backoff, channels that
- /// fail to connect will start out spending very little time in this state but as the attempts
- /// fail repeatedly, the channel will spend increasingly large amounts of time in this state.
- case transientFailure
- /// This channel has started shutting down. Any new RPCs should fail immediately. Pending RPCs
- /// may continue running till the application cancels them. Channels may enter this state either
- /// because the application explicitly requested a shutdown or if a non-recoverable error has
- /// happened during attempts to connect. Channels that have entered this state will never leave
- /// this state.
- case shutdown
- }
- public protocol ConnectivityStateDelegate: AnyObject {
- /// Called when a change in `ConnectivityState` has occurred.
- ///
- /// - Parameter oldState: The old connectivity state.
- /// - Parameter newState: The new connectivity state.
- func connectivityStateDidChange(from oldState: ConnectivityState, to newState: ConnectivityState)
- /// Called when the connection has started quiescing, that is, the connection is going away but
- /// existing RPCs may continue to run.
- ///
- /// - Important: When this is called no new RPCs may be created until the connectivity state
- /// changes to 'idle' (the connection successfully quiesced) or 'transientFailure' (the
- /// connection was closed before quiescing completed). Starting RPCs before these state changes
- /// will lead to a connection error and the immediate failure of any outstanding RPCs.
- func connectionStartedQuiescing()
- }
- extension ConnectivityStateDelegate {
- public func connectionStartedQuiescing() {}
- }
- public class ConnectivityStateMonitor {
- private let stateLock = Lock()
- private var _state: ConnectivityState = .idle
- private let delegateLock = Lock()
- private var _delegate: ConnectivityStateDelegate?
- private let delegateCallbackQueue: DispatchQueue
- /// Creates a new connectivity state monitor.
- ///
- /// - Parameter delegate: A delegate to call when the connectivity state changes.
- /// - Parameter queue: The `DispatchQueue` on which the delegate will be called.
- init(delegate: ConnectivityStateDelegate?, queue: DispatchQueue?) {
- self._delegate = delegate
- self.delegateCallbackQueue = queue ?? DispatchQueue(label: "io.grpc.connectivity")
- }
- /// The current state of connectivity.
- public var state: ConnectivityState {
- return self.stateLock.withLock {
- self._state
- }
- }
- /// A delegate to call when the connectivity state changes.
- public var delegate: ConnectivityStateDelegate? {
- get {
- return self.delegateLock.withLock {
- return self._delegate
- }
- }
- set {
- self.delegateLock.withLockVoid {
- self._delegate = newValue
- }
- }
- }
- internal func updateState(to newValue: ConnectivityState, logger: Logger) {
- let change: (ConnectivityState, ConnectivityState)? = self.stateLock.withLock {
- let oldValue = self._state
- if oldValue != newValue {
- self._state = newValue
- return (oldValue, newValue)
- } else {
- return nil
- }
- }
- if let (oldState, newState) = change {
- logger.info("connectivity state change", metadata: [
- "old_state": "\(oldState)",
- "new_state": "\(newState)",
- ])
- self.delegateCallbackQueue.async {
- if let delegate = self.delegate {
- delegate.connectivityStateDidChange(from: oldState, to: newState)
- }
- }
- }
- }
- internal func beginQuiescing() {
- self.delegateCallbackQueue.async {
- if let delegate = self.delegate {
- delegate.connectionStartedQuiescing()
- }
- }
- }
- }
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