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- /*
- * Copyright 2024, gRPC Authors All rights reserved.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- import GRPCCore
- import NIOCore
- import NIOHPACK
- import NIOHTTP1
- enum GRPCStreamStateMachineConfiguration {
- case client(ClientConfiguration)
- case server(ServerConfiguration)
- enum Scheme: String {
- case http
- case https
- }
- struct ClientConfiguration {
- var methodDescriptor: MethodDescriptor
- var scheme: Scheme
- var outboundEncoding: CompressionAlgorithm
- var acceptedEncodings: CompressionAlgorithmSet
- init(
- methodDescriptor: MethodDescriptor,
- scheme: Scheme,
- outboundEncoding: CompressionAlgorithm,
- acceptedEncodings: CompressionAlgorithmSet
- ) {
- self.methodDescriptor = methodDescriptor
- self.scheme = scheme
- self.outboundEncoding = outboundEncoding
- self.acceptedEncodings = acceptedEncodings.union(.none)
- }
- }
- struct ServerConfiguration {
- var scheme: Scheme
- var acceptedEncodings: CompressionAlgorithmSet
- init(scheme: Scheme, acceptedEncodings: CompressionAlgorithmSet) {
- self.scheme = scheme
- self.acceptedEncodings = acceptedEncodings.union(.none)
- }
- }
- }
- private enum GRPCStreamStateMachineState {
- case clientIdleServerIdle(ClientIdleServerIdleState)
- case clientOpenServerIdle(ClientOpenServerIdleState)
- case clientOpenServerOpen(ClientOpenServerOpenState)
- case clientOpenServerClosed(ClientOpenServerClosedState)
- case clientClosedServerIdle(ClientClosedServerIdleState)
- case clientClosedServerOpen(ClientClosedServerOpenState)
- case clientClosedServerClosed(ClientClosedServerClosedState)
- struct ClientIdleServerIdleState {
- let maximumPayloadSize: Int
- }
- struct ClientOpenServerIdleState {
- let maximumPayloadSize: Int
- var framer: GRPCMessageFramer
- var compressor: Zlib.Compressor?
- var outboundCompression: CompressionAlgorithm
- // The deframer must be optional because the client will not have one configured
- // until the server opens and sends a grpc-encoding header.
- // It will be present for the server though, because even though it's idle,
- // it can still receive compressed messages from the client.
- let deframer: NIOSingleStepByteToMessageProcessor<GRPCMessageDeframer>?
- var decompressor: Zlib.Decompressor?
- var inboundMessageBuffer: OneOrManyQueue<[UInt8]>
- init(
- previousState: ClientIdleServerIdleState,
- compressor: Zlib.Compressor?,
- outboundCompression: CompressionAlgorithm,
- framer: GRPCMessageFramer,
- decompressor: Zlib.Decompressor?,
- deframer: NIOSingleStepByteToMessageProcessor<GRPCMessageDeframer>?
- ) {
- self.maximumPayloadSize = previousState.maximumPayloadSize
- self.compressor = compressor
- self.outboundCompression = outboundCompression
- self.framer = framer
- self.decompressor = decompressor
- self.deframer = deframer
- self.inboundMessageBuffer = .init()
- }
- }
- struct ClientOpenServerOpenState {
- var framer: GRPCMessageFramer
- var compressor: Zlib.Compressor?
- var outboundCompression: CompressionAlgorithm
- let deframer: NIOSingleStepByteToMessageProcessor<GRPCMessageDeframer>
- var decompressor: Zlib.Decompressor?
- var inboundMessageBuffer: OneOrManyQueue<[UInt8]>
- init(
- previousState: ClientOpenServerIdleState,
- deframer: NIOSingleStepByteToMessageProcessor<GRPCMessageDeframer>,
- decompressor: Zlib.Decompressor?
- ) {
- self.framer = previousState.framer
- self.compressor = previousState.compressor
- self.outboundCompression = previousState.outboundCompression
- self.deframer = deframer
- self.decompressor = decompressor
- self.inboundMessageBuffer = previousState.inboundMessageBuffer
- }
- }
- struct ClientOpenServerClosedState {
- var framer: GRPCMessageFramer?
- var compressor: Zlib.Compressor?
- var outboundCompression: CompressionAlgorithm
- let deframer: NIOSingleStepByteToMessageProcessor<GRPCMessageDeframer>?
- var decompressor: Zlib.Decompressor?
- var inboundMessageBuffer: OneOrManyQueue<[UInt8]>
- // This transition should only happen on the server-side when, upon receiving
- // initial client metadata, some of the headers are invalid and we must reject
- // the RPC.
- // We will mark the client as open (because it sent initial metadata albeit
- // invalid) but we'll close the server, meaning all future messages sent from
- // the client will be ignored. Because of this, we won't need to frame or
- // deframe any messages, as we won't be reading or writing any messages.
- init(previousState: ClientIdleServerIdleState) {
- self.framer = nil
- self.compressor = nil
- self.outboundCompression = .none
- self.deframer = nil
- self.decompressor = nil
- self.inboundMessageBuffer = .init()
- }
- init(previousState: ClientOpenServerOpenState) {
- self.framer = previousState.framer
- self.compressor = previousState.compressor
- self.outboundCompression = previousState.outboundCompression
- self.deframer = previousState.deframer
- self.decompressor = previousState.decompressor
- self.inboundMessageBuffer = previousState.inboundMessageBuffer
- }
- init(previousState: ClientOpenServerIdleState) {
- self.framer = previousState.framer
- self.compressor = previousState.compressor
- self.outboundCompression = previousState.outboundCompression
- self.inboundMessageBuffer = previousState.inboundMessageBuffer
- // The server went directly from idle to closed - this means it sent a
- // trailers-only response:
- // - if we're the client, the previous state was a nil deframer, but that
- // is okay because we don't need a deframer as the server won't be sending
- // any messages;
- // - if we're the server, we'll keep whatever deframer we had.
- self.deframer = previousState.deframer
- self.decompressor = previousState.decompressor
- }
- }
- struct ClientClosedServerIdleState {
- let maximumPayloadSize: Int
- var framer: GRPCMessageFramer
- var compressor: Zlib.Compressor?
- var outboundCompression: CompressionAlgorithm
- let deframer: NIOSingleStepByteToMessageProcessor<GRPCMessageDeframer>?
- var decompressor: Zlib.Decompressor?
- var inboundMessageBuffer: OneOrManyQueue<[UInt8]>
- /// We are closing the client as soon as it opens (i.e., endStream was set when receiving the client's
- /// initial metadata). We don't need to know a decompression algorithm, since we won't receive
- /// any more messages from the client anyways, as it's closed.
- init(
- previousState: ClientIdleServerIdleState,
- compressionAlgorithm: CompressionAlgorithm
- ) {
- self.maximumPayloadSize = previousState.maximumPayloadSize
- if let zlibMethod = Zlib.Method(encoding: compressionAlgorithm) {
- self.compressor = Zlib.Compressor(method: zlibMethod)
- self.outboundCompression = compressionAlgorithm
- } else {
- self.compressor = nil
- self.outboundCompression = .none
- }
- self.framer = GRPCMessageFramer()
- // We don't need a deframer since we won't receive any messages from the
- // client: it's closed.
- self.deframer = nil
- self.inboundMessageBuffer = .init()
- }
- init(previousState: ClientOpenServerIdleState) {
- self.maximumPayloadSize = previousState.maximumPayloadSize
- self.framer = previousState.framer
- self.compressor = previousState.compressor
- self.outboundCompression = previousState.outboundCompression
- self.deframer = previousState.deframer
- self.decompressor = previousState.decompressor
- self.inboundMessageBuffer = previousState.inboundMessageBuffer
- }
- }
- struct ClientClosedServerOpenState {
- var framer: GRPCMessageFramer
- var compressor: Zlib.Compressor?
- var outboundCompression: CompressionAlgorithm
- let deframer: NIOSingleStepByteToMessageProcessor<GRPCMessageDeframer>?
- var decompressor: Zlib.Decompressor?
- var inboundMessageBuffer: OneOrManyQueue<[UInt8]>
- init(previousState: ClientOpenServerOpenState) {
- self.framer = previousState.framer
- self.compressor = previousState.compressor
- self.outboundCompression = previousState.outboundCompression
- self.deframer = previousState.deframer
- self.decompressor = previousState.decompressor
- self.inboundMessageBuffer = previousState.inboundMessageBuffer
- }
- /// This should be called from the server path, as the deframer will already be configured in this scenario.
- init(previousState: ClientClosedServerIdleState) {
- self.framer = previousState.framer
- self.compressor = previousState.compressor
- self.outboundCompression = previousState.outboundCompression
- // In the case of the server, we don't need to deframe/decompress any more
- // messages, since the client's closed.
- self.deframer = nil
- self.decompressor = nil
- self.inboundMessageBuffer = previousState.inboundMessageBuffer
- }
- /// This should only be called from the client path, as the deframer has not yet been set up.
- init(
- previousState: ClientClosedServerIdleState,
- decompressionAlgorithm: CompressionAlgorithm
- ) {
- self.framer = previousState.framer
- self.compressor = previousState.compressor
- self.outboundCompression = previousState.outboundCompression
- // In the case of the client, it will only be able to set up the deframer
- // after it receives the chosen encoding from the server.
- if let zlibMethod = Zlib.Method(encoding: decompressionAlgorithm) {
- self.decompressor = Zlib.Decompressor(method: zlibMethod)
- }
- let decoder = GRPCMessageDeframer(
- maximumPayloadSize: previousState.maximumPayloadSize,
- decompressor: self.decompressor
- )
- self.deframer = NIOSingleStepByteToMessageProcessor(decoder)
- self.inboundMessageBuffer = previousState.inboundMessageBuffer
- }
- }
- struct ClientClosedServerClosedState {
- // We still need the framer and compressor in case the server has closed
- // but its buffer is not yet empty and still needs to send messages out to
- // the client.
- var framer: GRPCMessageFramer?
- var compressor: Zlib.Compressor?
- var outboundCompression: CompressionAlgorithm
- // These are already deframed, so we don't need the deframer anymore.
- var inboundMessageBuffer: OneOrManyQueue<[UInt8]>
- // This transition should only happen on the server-side when, upon receiving
- // initial client metadata, some of the headers are invalid and we must reject
- // the RPC.
- // We will mark the client as closed (because it set the EOS flag, even if
- // the initial metadata was invalid) and we'll close the server too.
- // Because of this, we won't need to frame any messages, as we
- // won't be writing any messages.
- init(previousState: ClientIdleServerIdleState) {
- self.framer = nil
- self.compressor = nil
- self.outboundCompression = .none
- self.inboundMessageBuffer = .init()
- }
- init(previousState: ClientClosedServerOpenState) {
- self.framer = previousState.framer
- self.compressor = previousState.compressor
- self.outboundCompression = previousState.outboundCompression
- self.inboundMessageBuffer = previousState.inboundMessageBuffer
- }
- init(previousState: ClientClosedServerIdleState) {
- self.framer = previousState.framer
- self.compressor = previousState.compressor
- self.outboundCompression = previousState.outboundCompression
- self.inboundMessageBuffer = previousState.inboundMessageBuffer
- }
- init(previousState: ClientOpenServerIdleState) {
- self.framer = previousState.framer
- self.compressor = previousState.compressor
- self.outboundCompression = previousState.outboundCompression
- self.inboundMessageBuffer = previousState.inboundMessageBuffer
- }
- init(previousState: ClientOpenServerOpenState) {
- self.framer = previousState.framer
- self.compressor = previousState.compressor
- self.outboundCompression = previousState.outboundCompression
- self.inboundMessageBuffer = previousState.inboundMessageBuffer
- }
- init(previousState: ClientOpenServerClosedState) {
- self.framer = previousState.framer
- self.compressor = previousState.compressor
- self.outboundCompression = previousState.outboundCompression
- self.inboundMessageBuffer = previousState.inboundMessageBuffer
- }
- }
- }
- @available(macOS 13.0, iOS 16.0, watchOS 9.0, tvOS 16.0, *)
- struct GRPCStreamStateMachine {
- private var state: GRPCStreamStateMachineState
- private var configuration: GRPCStreamStateMachineConfiguration
- private var skipAssertions: Bool
- init(
- configuration: GRPCStreamStateMachineConfiguration,
- maximumPayloadSize: Int,
- skipAssertions: Bool = false
- ) {
- self.state = .clientIdleServerIdle(.init(maximumPayloadSize: maximumPayloadSize))
- self.configuration = configuration
- self.skipAssertions = skipAssertions
- }
- mutating func send(metadata: Metadata) throws -> HPACKHeaders {
- switch self.configuration {
- case .client(let clientConfiguration):
- return try self.clientSend(metadata: metadata, configuration: clientConfiguration)
- case .server(let serverConfiguration):
- return try self.serverSend(metadata: metadata, configuration: serverConfiguration)
- }
- }
- mutating func send(message: [UInt8], promise: EventLoopPromise<Void>?) throws {
- switch self.configuration {
- case .client:
- try self.clientSend(message: message, promise: promise)
- case .server:
- try self.serverSend(message: message, promise: promise)
- }
- }
- mutating func closeOutbound() throws {
- switch self.configuration {
- case .client:
- try self.clientCloseOutbound()
- case .server:
- try self.invalidState("Server cannot call close: it must send status and trailers.")
- }
- }
- mutating func send(
- status: Status,
- metadata: Metadata
- ) throws -> HPACKHeaders {
- switch self.configuration {
- case .client:
- try self.invalidState(
- "Client cannot send status and trailer."
- )
- case .server:
- return try self.serverSend(
- status: status,
- customMetadata: metadata
- )
- }
- }
- enum OnMetadataReceived: Equatable {
- case receivedMetadata(Metadata, MethodDescriptor?)
- // Client-specific actions
- case receivedStatusAndMetadata(status: Status, metadata: Metadata)
- case doNothing
- // Server-specific actions
- case rejectRPC(trailers: HPACKHeaders)
- }
- mutating func receive(headers: HPACKHeaders, endStream: Bool) throws -> OnMetadataReceived {
- switch self.configuration {
- case .client(let clientConfiguration):
- return try self.clientReceive(
- headers: headers,
- endStream: endStream,
- configuration: clientConfiguration
- )
- case .server(let serverConfiguration):
- return try self.serverReceive(
- headers: headers,
- endStream: endStream,
- configuration: serverConfiguration
- )
- }
- }
- enum OnBufferReceivedAction: Equatable {
- case readInbound
- // Client-specific actions
- // This will be returned when the server sends a data frame with EOS set.
- // This is invalid as per the protocol specification, because the server
- // can only close by sending trailers, not by setting EOS when sending
- // a message.
- case endRPCAndForwardErrorStatus(Status)
- }
- mutating func receive(buffer: ByteBuffer, endStream: Bool) throws -> OnBufferReceivedAction {
- switch self.configuration {
- case .client:
- return try self.clientReceive(buffer: buffer, endStream: endStream)
- case .server:
- return try self.serverReceive(buffer: buffer, endStream: endStream)
- }
- }
- /// The result of requesting the next outbound frame, which may contain multiple messages.
- enum OnNextOutboundFrame {
- /// Either the receiving party is closed, so we shouldn't send any more frames; or the sender is done
- /// writing messages (i.e. we are now closed).
- case noMoreMessages
- /// There isn't a frame ready to be sent, but we could still receive more messages, so keep trying.
- case awaitMoreMessages
- /// A frame is ready to be sent.
- case sendFrame(
- frame: ByteBuffer,
- promise: EventLoopPromise<Void>?
- )
- }
- mutating func nextOutboundFrame() throws -> OnNextOutboundFrame {
- switch self.configuration {
- case .client:
- return try self.clientNextOutboundFrame()
- case .server:
- return try self.serverNextOutboundFrame()
- }
- }
- /// The result of requesting the next inbound message.
- enum OnNextInboundMessage: Equatable {
- /// The sender is done writing messages and there are no more messages to be received.
- case noMoreMessages
- /// There isn't a message ready to be sent, but we could still receive more, so keep trying.
- case awaitMoreMessages
- /// A message has been received.
- case receiveMessage([UInt8])
- }
- mutating func nextInboundMessage() -> OnNextInboundMessage {
- switch self.configuration {
- case .client:
- return self.clientNextInboundMessage()
- case .server:
- return self.serverNextInboundMessage()
- }
- }
- mutating func tearDown() {
- switch self.state {
- case .clientIdleServerIdle:
- ()
- case .clientOpenServerIdle(let state):
- state.compressor?.end()
- state.decompressor?.end()
- case .clientOpenServerOpen(let state):
- state.compressor?.end()
- state.decompressor?.end()
- case .clientOpenServerClosed(let state):
- state.compressor?.end()
- state.decompressor?.end()
- case .clientClosedServerIdle(let state):
- state.compressor?.end()
- state.decompressor?.end()
- case .clientClosedServerOpen(let state):
- state.compressor?.end()
- state.decompressor?.end()
- case .clientClosedServerClosed(let state):
- state.compressor?.end()
- }
- }
- }
- // - MARK: Client
- @available(macOS 13.0, iOS 16.0, watchOS 9.0, tvOS 16.0, *)
- extension GRPCStreamStateMachine {
- private func makeClientHeaders(
- methodDescriptor: MethodDescriptor,
- scheme: GRPCStreamStateMachineConfiguration.Scheme,
- outboundEncoding: CompressionAlgorithm?,
- acceptedEncodings: CompressionAlgorithmSet,
- customMetadata: Metadata
- ) -> HPACKHeaders {
- var headers = HPACKHeaders()
- headers.reserveCapacity(7 + customMetadata.count)
- // Add required headers.
- // See https://github.com/grpc/grpc/blob/master/doc/PROTOCOL-HTTP2.md#requests
- // The order is important here: reserved HTTP2 headers (those starting with `:`)
- // must come before all other headers.
- headers.add("POST", forKey: .method)
- headers.add(scheme.rawValue, forKey: .scheme)
- headers.add(methodDescriptor.fullyQualifiedMethod, forKey: .path)
- // Add required gRPC headers.
- headers.add(ContentType.grpc.canonicalValue, forKey: .contentType)
- headers.add("trailers", forKey: .te) // Used to detect incompatible proxies
- if let encoding = outboundEncoding, encoding != .none {
- headers.add(encoding.name, forKey: .encoding)
- }
- for encoding in acceptedEncodings.elements.filter({ $0 != .none }) {
- headers.add(encoding.name, forKey: .acceptEncoding)
- }
- for metadataPair in customMetadata {
- headers.add(name: metadataPair.key, value: metadataPair.value.encoded())
- }
- return headers
- }
- private mutating func clientSend(
- metadata: Metadata,
- configuration: GRPCStreamStateMachineConfiguration.ClientConfiguration
- ) throws -> HPACKHeaders {
- // Client sends metadata only when opening the stream.
- switch self.state {
- case .clientIdleServerIdle(let state):
- let outboundEncoding = configuration.outboundEncoding
- let compressor = Zlib.Method(encoding: outboundEncoding)
- .flatMap { Zlib.Compressor(method: $0) }
- self.state = .clientOpenServerIdle(
- .init(
- previousState: state,
- compressor: compressor,
- outboundCompression: outboundEncoding,
- framer: GRPCMessageFramer(),
- decompressor: nil,
- deframer: nil
- )
- )
- return self.makeClientHeaders(
- methodDescriptor: configuration.methodDescriptor,
- scheme: configuration.scheme,
- outboundEncoding: configuration.outboundEncoding,
- acceptedEncodings: configuration.acceptedEncodings,
- customMetadata: metadata
- )
- case .clientOpenServerIdle, .clientOpenServerOpen, .clientOpenServerClosed:
- try self.invalidState(
- "Client is already open: shouldn't be sending metadata."
- )
- case .clientClosedServerIdle, .clientClosedServerOpen, .clientClosedServerClosed:
- try self.invalidState(
- "Client is closed: can't send metadata."
- )
- }
- }
- private mutating func clientSend(message: [UInt8], promise: EventLoopPromise<Void>?) throws {
- switch self.state {
- case .clientIdleServerIdle:
- try self.invalidState("Client not yet open.")
- case .clientOpenServerIdle(var state):
- state.framer.append(message, promise: promise)
- self.state = .clientOpenServerIdle(state)
- case .clientOpenServerOpen(var state):
- state.framer.append(message, promise: promise)
- self.state = .clientOpenServerOpen(state)
- case .clientOpenServerClosed:
- // The server has closed, so it makes no sense to send the rest of the request.
- ()
- case .clientClosedServerIdle, .clientClosedServerOpen, .clientClosedServerClosed:
- try self.invalidState(
- "Client is closed, cannot send a message."
- )
- }
- }
- private mutating func clientCloseOutbound() throws {
- switch self.state {
- case .clientIdleServerIdle:
- try self.invalidState("Client not yet open.")
- case .clientOpenServerIdle(let state):
- self.state = .clientClosedServerIdle(.init(previousState: state))
- case .clientOpenServerOpen(let state):
- self.state = .clientClosedServerOpen(.init(previousState: state))
- case .clientOpenServerClosed(let state):
- self.state = .clientClosedServerClosed(.init(previousState: state))
- case .clientClosedServerIdle, .clientClosedServerOpen, .clientClosedServerClosed:
- // Client is already closed - nothing to do.
- ()
- }
- }
- /// Returns the client's next request to the server.
- /// - Returns: The request to be made to the server.
- private mutating func clientNextOutboundFrame() throws -> OnNextOutboundFrame {
- switch self.state {
- case .clientIdleServerIdle:
- try self.invalidState("Client is not open yet.")
- case .clientOpenServerIdle(var state):
- let request = try state.framer.next(compressor: state.compressor)
- self.state = .clientOpenServerIdle(state)
- return request.map { .sendFrame(frame: $0.bytes, promise: $0.promise) }
- ?? .awaitMoreMessages
- case .clientOpenServerOpen(var state):
- let request = try state.framer.next(compressor: state.compressor)
- self.state = .clientOpenServerOpen(state)
- return request.map { .sendFrame(frame: $0.bytes, promise: $0.promise) }
- ?? .awaitMoreMessages
- case .clientClosedServerIdle(var state):
- let request = try state.framer.next(compressor: state.compressor)
- self.state = .clientClosedServerIdle(state)
- if let request {
- return .sendFrame(frame: request.bytes, promise: request.promise)
- } else {
- return .noMoreMessages
- }
- case .clientClosedServerOpen(var state):
- let request = try state.framer.next(compressor: state.compressor)
- self.state = .clientClosedServerOpen(state)
- if let request {
- return .sendFrame(frame: request.bytes, promise: request.promise)
- } else {
- return .noMoreMessages
- }
- case .clientOpenServerClosed, .clientClosedServerClosed:
- // No point in sending any more requests if the server is closed.
- return .noMoreMessages
- }
- }
- private enum ServerHeadersValidationResult {
- case valid
- case invalid(OnMetadataReceived)
- }
- private mutating func clientValidateHeadersReceivedFromServer(
- _ metadata: HPACKHeaders
- ) -> ServerHeadersValidationResult {
- var httpStatus: String? {
- metadata.firstString(forKey: .status)
- }
- var grpcStatus: Status.Code? {
- metadata.firstString(forKey: .grpcStatus)
- .flatMap { Int($0) }
- .flatMap { Status.Code(rawValue: $0) }
- }
- guard httpStatus == "200" || grpcStatus != nil else {
- let httpStatusCode =
- httpStatus
- .flatMap { Int($0) }
- .map { HTTPResponseStatus(statusCode: $0) }
- guard let httpStatusCode else {
- return .invalid(
- .receivedStatusAndMetadata(
- status: .init(code: .unknown, message: "HTTP Status Code is missing."),
- metadata: Metadata(headers: metadata)
- )
- )
- }
- if (100 ... 199).contains(httpStatusCode.code) {
- // For 1xx status codes, the entire header should be skipped and a
- // subsequent header should be read.
- // See https://github.com/grpc/grpc/blob/master/doc/http-grpc-status-mapping.md
- return .invalid(.doNothing)
- }
- // Forward the mapped status code.
- return .invalid(
- .receivedStatusAndMetadata(
- status: .init(
- code: Status.Code(httpStatusCode: httpStatusCode),
- message: "Unexpected non-200 HTTP Status Code."
- ),
- metadata: Metadata(headers: metadata)
- )
- )
- }
- let contentTypeHeader = metadata.first(name: GRPCHTTP2Keys.contentType.rawValue)
- guard contentTypeHeader.flatMap(ContentType.init) != nil else {
- return .invalid(
- .receivedStatusAndMetadata(
- status: .init(
- code: .internalError,
- message: "Missing \(GRPCHTTP2Keys.contentType.rawValue) header"
- ),
- metadata: Metadata(headers: metadata)
- )
- )
- }
- return .valid
- }
- private enum ProcessInboundEncodingResult {
- case error(OnMetadataReceived)
- case success(CompressionAlgorithm)
- }
- private func processInboundEncoding(
- headers: HPACKHeaders,
- configuration: GRPCStreamStateMachineConfiguration.ClientConfiguration
- ) -> ProcessInboundEncodingResult {
- let inboundEncoding: CompressionAlgorithm
- if let serverEncoding = headers.first(name: GRPCHTTP2Keys.encoding.rawValue) {
- guard let parsedEncoding = CompressionAlgorithm(name: serverEncoding),
- configuration.acceptedEncodings.contains(parsedEncoding)
- else {
- return .error(
- .receivedStatusAndMetadata(
- status: .init(
- code: .internalError,
- message:
- "The server picked a compression algorithm ('\(serverEncoding)') the client does not know about."
- ),
- metadata: Metadata(headers: headers)
- )
- )
- }
- inboundEncoding = parsedEncoding
- } else {
- inboundEncoding = .none
- }
- return .success(inboundEncoding)
- }
- private func validateAndReturnStatusAndMetadata(
- _ metadata: HPACKHeaders
- ) throws -> OnMetadataReceived {
- let rawStatusCode = metadata.firstString(forKey: .grpcStatus)
- guard let rawStatusCode,
- let intStatusCode = Int(rawStatusCode),
- let statusCode = Status.Code(rawValue: intStatusCode)
- else {
- let message =
- "Non-initial metadata must be a trailer containing a valid grpc-status"
- + (rawStatusCode.flatMap { "but was \($0)" } ?? "")
- throw RPCError(code: .unknown, message: message)
- }
- let statusMessage =
- metadata.firstString(forKey: .grpcStatusMessage, canonicalForm: false)
- .map { GRPCStatusMessageMarshaller.unmarshall($0) } ?? ""
- var convertedMetadata = Metadata(headers: metadata)
- convertedMetadata.removeAllValues(forKey: GRPCHTTP2Keys.grpcStatus.rawValue)
- convertedMetadata.removeAllValues(forKey: GRPCHTTP2Keys.grpcStatusMessage.rawValue)
- return .receivedStatusAndMetadata(
- status: Status(code: statusCode, message: statusMessage),
- metadata: convertedMetadata
- )
- }
- private mutating func clientReceive(
- headers: HPACKHeaders,
- endStream: Bool,
- configuration: GRPCStreamStateMachineConfiguration.ClientConfiguration
- ) throws -> OnMetadataReceived {
- switch self.state {
- case .clientOpenServerIdle(let state):
- switch (self.clientValidateHeadersReceivedFromServer(headers), endStream) {
- case (.invalid(let action), true):
- // The headers are invalid, but the server signalled that it was
- // closing the stream, so close both client and server.
- self.state = .clientClosedServerClosed(.init(previousState: state))
- return action
- case (.invalid(let action), false):
- self.state = .clientClosedServerIdle(.init(previousState: state))
- return action
- case (.valid, true):
- // This is a trailers-only response: close server.
- self.state = .clientOpenServerClosed(.init(previousState: state))
- return try self.validateAndReturnStatusAndMetadata(headers)
- case (.valid, false):
- switch self.processInboundEncoding(headers: headers, configuration: configuration) {
- case .error(let failure):
- return failure
- case .success(let inboundEncoding):
- let decompressor = Zlib.Method(encoding: inboundEncoding)
- .flatMap { Zlib.Decompressor(method: $0) }
- let deframer = GRPCMessageDeframer(
- maximumPayloadSize: state.maximumPayloadSize,
- decompressor: decompressor
- )
- self.state = .clientOpenServerOpen(
- .init(
- previousState: state,
- deframer: NIOSingleStepByteToMessageProcessor(deframer),
- decompressor: decompressor
- )
- )
- return .receivedMetadata(Metadata(headers: headers), nil)
- }
- }
- case .clientOpenServerOpen(let state):
- // This state is valid even if endStream is not set: server can send
- // trailing metadata without END_STREAM set, and follow it with an
- // empty message frame where it is set.
- // However, we must make sure that grpc-status is set, otherwise this
- // is an invalid state.
- if endStream {
- self.state = .clientOpenServerClosed(.init(previousState: state))
- }
- return try self.validateAndReturnStatusAndMetadata(headers)
- case .clientClosedServerIdle(let state):
- switch (self.clientValidateHeadersReceivedFromServer(headers), endStream) {
- case (.invalid(let action), true):
- // The headers are invalid, but the server signalled that it was
- // closing the stream, so close the server side too.
- self.state = .clientClosedServerClosed(.init(previousState: state))
- return action
- case (.invalid(let action), false):
- // Client is already closed, so we don't need to update our state.
- return action
- case (.valid, true):
- // This is a trailers-only response: close server.
- self.state = .clientClosedServerClosed(.init(previousState: state))
- return try self.validateAndReturnStatusAndMetadata(headers)
- case (.valid, false):
- switch self.processInboundEncoding(headers: headers, configuration: configuration) {
- case .error(let failure):
- return failure
- case .success(let inboundEncoding):
- self.state = .clientClosedServerOpen(
- .init(
- previousState: state,
- decompressionAlgorithm: inboundEncoding
- )
- )
- return .receivedMetadata(Metadata(headers: headers), nil)
- }
- }
- case .clientClosedServerOpen(let state):
- // This state is valid even if endStream is not set: server can send
- // trailing metadata without END_STREAM set, and follow it with an
- // empty message frame where it is set.
- // However, we must make sure that grpc-status is set, otherwise this
- // is an invalid state.
- if endStream {
- self.state = .clientClosedServerClosed(.init(previousState: state))
- }
- return try self.validateAndReturnStatusAndMetadata(headers)
- case .clientClosedServerClosed:
- // We could end up here if we received a grpc-status header in a previous
- // frame (which would have already close the server) and then we receive
- // an empty frame with EOS set.
- // We wouldn't want to throw in that scenario, so we just ignore it.
- // Note that we don't want to ignore it if EOS is not set here though, as
- // then it would be an invalid payload.
- if !endStream || headers.count > 0 {
- try self.invalidState(
- "Server is closed, nothing could have been sent."
- )
- }
- return .doNothing
- case .clientIdleServerIdle:
- try self.invalidState(
- "Server cannot have sent metadata if the client is idle."
- )
- case .clientOpenServerClosed:
- try self.invalidState(
- "Server is closed, nothing could have been sent."
- )
- }
- }
- private mutating func clientReceive(
- buffer: ByteBuffer,
- endStream: Bool
- ) throws -> OnBufferReceivedAction {
- // This is a message received by the client, from the server.
- switch self.state {
- case .clientIdleServerIdle:
- try self.invalidState(
- "Cannot have received anything from server if client is not yet open."
- )
- case .clientOpenServerIdle, .clientClosedServerIdle:
- try self.invalidState(
- "Server cannot have sent a message before sending the initial metadata."
- )
- case .clientOpenServerOpen(var state):
- if endStream {
- // This is invalid as per the protocol specification, because the server
- // can only close by sending trailers, not by setting EOS when sending
- // a message.
- self.state = .clientClosedServerClosed(.init(previousState: state))
- return .endRPCAndForwardErrorStatus(
- Status(
- code: .internalError,
- message: """
- Server sent EOS alongside a data frame, but server is only allowed \
- to close by sending status and trailers.
- """
- )
- )
- }
- try state.deframer.process(buffer: buffer) { deframedMessage in
- state.inboundMessageBuffer.append(deframedMessage)
- }
- self.state = .clientOpenServerOpen(state)
- return .readInbound
- case .clientClosedServerOpen(var state):
- if endStream {
- self.state = .clientClosedServerClosed(.init(previousState: state))
- return .endRPCAndForwardErrorStatus(
- Status(
- code: .internalError,
- message: """
- Server sent EOS alongside a data frame, but server is only allowed \
- to close by sending status and trailers.
- """
- )
- )
- }
- // The client may have sent the end stream and thus it's closed,
- // but the server may still be responding.
- // The client must have a deframer set up, so force-unwrap is okay.
- try state.deframer!.process(buffer: buffer) { deframedMessage in
- state.inboundMessageBuffer.append(deframedMessage)
- }
- self.state = .clientClosedServerOpen(state)
- return .readInbound
- case .clientOpenServerClosed, .clientClosedServerClosed:
- try self.invalidState(
- "Cannot have received anything from a closed server."
- )
- }
- }
- private mutating func clientNextInboundMessage() -> OnNextInboundMessage {
- switch self.state {
- case .clientOpenServerOpen(var state):
- let message = state.inboundMessageBuffer.pop()
- self.state = .clientOpenServerOpen(state)
- return message.map { .receiveMessage($0) } ?? .awaitMoreMessages
- case .clientOpenServerClosed(var state):
- let message = state.inboundMessageBuffer.pop()
- self.state = .clientOpenServerClosed(state)
- return message.map { .receiveMessage($0) } ?? .noMoreMessages
- case .clientClosedServerOpen(var state):
- let message = state.inboundMessageBuffer.pop()
- self.state = .clientClosedServerOpen(state)
- return message.map { .receiveMessage($0) } ?? .awaitMoreMessages
- case .clientClosedServerClosed(var state):
- let message = state.inboundMessageBuffer.pop()
- self.state = .clientClosedServerClosed(state)
- return message.map { .receiveMessage($0) } ?? .noMoreMessages
- case .clientIdleServerIdle,
- .clientOpenServerIdle,
- .clientClosedServerIdle:
- return .awaitMoreMessages
- }
- }
- private func invalidState(_ message: String, line: UInt = #line) throws -> Never {
- if !self.skipAssertions {
- assertionFailure(message, line: line)
- }
- throw RPCError(code: .internalError, message: message)
- }
- }
- // - MARK: Server
- @available(macOS 13.0, iOS 16.0, watchOS 9.0, tvOS 16.0, *)
- extension GRPCStreamStateMachine {
- private func makeResponseHeaders(
- outboundEncoding: CompressionAlgorithm?,
- configuration: GRPCStreamStateMachineConfiguration.ServerConfiguration,
- customMetadata: Metadata
- ) -> HPACKHeaders {
- // Response headers always contain :status (HTTP Status 200) and content-type.
- // They may also contain grpc-encoding, grpc-accept-encoding, and custom metadata.
- var headers = HPACKHeaders()
- headers.reserveCapacity(4 + customMetadata.count)
- headers.add("200", forKey: .status)
- headers.add(ContentType.grpc.canonicalValue, forKey: .contentType)
- if let outboundEncoding, outboundEncoding != .none {
- headers.add(outboundEncoding.name, forKey: .encoding)
- }
- for metadataPair in customMetadata {
- headers.add(name: metadataPair.key, value: metadataPair.value.encoded())
- }
- return headers
- }
- private mutating func serverSend(
- metadata: Metadata,
- configuration: GRPCStreamStateMachineConfiguration.ServerConfiguration
- ) throws -> HPACKHeaders {
- // Server sends initial metadata
- switch self.state {
- case .clientOpenServerIdle(let state):
- let outboundEncoding = state.outboundCompression
- self.state = .clientOpenServerOpen(
- .init(
- previousState: state,
- // In the case of the server, it will already have a deframer set up,
- // because it already knows what encoding the client is using:
- // it's okay to force-unwrap.
- deframer: state.deframer!,
- decompressor: state.decompressor
- )
- )
- return self.makeResponseHeaders(
- outboundEncoding: outboundEncoding,
- configuration: configuration,
- customMetadata: metadata
- )
- case .clientClosedServerIdle(let state):
- let outboundEncoding = state.outboundCompression
- self.state = .clientClosedServerOpen(.init(previousState: state))
- return self.makeResponseHeaders(
- outboundEncoding: outboundEncoding,
- configuration: configuration,
- customMetadata: metadata
- )
- case .clientIdleServerIdle:
- try self.invalidState(
- "Client cannot be idle if server is sending initial metadata: it must have opened."
- )
- case .clientOpenServerClosed, .clientClosedServerClosed:
- try self.invalidState(
- "Server cannot send metadata if closed."
- )
- case .clientOpenServerOpen, .clientClosedServerOpen:
- try self.invalidState(
- "Server has already sent initial metadata."
- )
- }
- }
- private mutating func serverSend(message: [UInt8], promise: EventLoopPromise<Void>?) throws {
- switch self.state {
- case .clientIdleServerIdle, .clientOpenServerIdle, .clientClosedServerIdle:
- try self.invalidState(
- "Server must have sent initial metadata before sending a message."
- )
- case .clientOpenServerOpen(var state):
- state.framer.append(message, promise: promise)
- self.state = .clientOpenServerOpen(state)
- case .clientClosedServerOpen(var state):
- state.framer.append(message, promise: promise)
- self.state = .clientClosedServerOpen(state)
- case .clientOpenServerClosed, .clientClosedServerClosed:
- try self.invalidState(
- "Server can't send a message if it's closed."
- )
- }
- }
- private func makeTrailers(
- status: Status,
- customMetadata: Metadata?,
- trailersOnly: Bool
- ) -> HPACKHeaders {
- // Trailers always contain the grpc-status header, and optionally,
- // grpc-message, and custom metadata.
- // If it's a trailers-only response, they will also contain :status and
- // content-type.
- var headers = HPACKHeaders()
- let customMetadataCount = customMetadata?.count ?? 0
- if trailersOnly {
- // Reserve 4 for capacity: 3 for the required headers, and 1 for the
- // optional status message.
- headers.reserveCapacity(4 + customMetadataCount)
- headers.add("200", forKey: .status)
- headers.add(ContentType.grpc.canonicalValue, forKey: .contentType)
- } else {
- // Reserve 2 for capacity: one for the required grpc-status, and
- // one for the optional message.
- headers.reserveCapacity(2 + customMetadataCount)
- }
- headers.add(String(status.code.rawValue), forKey: .grpcStatus)
- if !status.message.isEmpty {
- if let percentEncodedMessage = GRPCStatusMessageMarshaller.marshall(status.message) {
- headers.add(percentEncodedMessage, forKey: .grpcStatusMessage)
- }
- }
- if let customMetadata {
- for metadataPair in customMetadata {
- headers.add(name: metadataPair.key, value: metadataPair.value.encoded())
- }
- }
- return headers
- }
- private mutating func serverSend(
- status: Status,
- customMetadata: Metadata
- ) throws -> HPACKHeaders {
- // Close the server.
- switch self.state {
- case .clientOpenServerOpen(let state):
- self.state = .clientOpenServerClosed(.init(previousState: state))
- return self.makeTrailers(
- status: status,
- customMetadata: customMetadata,
- trailersOnly: false
- )
- case .clientClosedServerOpen(let state):
- self.state = .clientClosedServerClosed(.init(previousState: state))
- return self.makeTrailers(
- status: status,
- customMetadata: customMetadata,
- trailersOnly: false
- )
- case .clientOpenServerIdle(let state):
- self.state = .clientOpenServerClosed(.init(previousState: state))
- return self.makeTrailers(
- status: status,
- customMetadata: customMetadata,
- trailersOnly: true
- )
- case .clientClosedServerIdle(let state):
- self.state = .clientClosedServerClosed(.init(previousState: state))
- return self.makeTrailers(
- status: status,
- customMetadata: customMetadata,
- trailersOnly: true
- )
- case .clientIdleServerIdle:
- try self.invalidState(
- "Server can't send status if client is idle."
- )
- case .clientOpenServerClosed, .clientClosedServerClosed:
- try self.invalidState(
- "Server can't send anything if closed."
- )
- }
- }
- mutating private func closeServerAndBuildRejectRPCAction(
- currentState: GRPCStreamStateMachineState.ClientIdleServerIdleState,
- endStream: Bool,
- rejectWithStatus status: Status
- ) -> OnMetadataReceived {
- if endStream {
- self.state = .clientClosedServerClosed(.init(previousState: currentState))
- } else {
- self.state = .clientOpenServerClosed(.init(previousState: currentState))
- }
- let trailers = self.makeTrailers(status: status, customMetadata: nil, trailersOnly: true)
- return .rejectRPC(trailers: trailers)
- }
- private mutating func serverReceive(
- headers: HPACKHeaders,
- endStream: Bool,
- configuration: GRPCStreamStateMachineConfiguration.ServerConfiguration
- ) throws -> OnMetadataReceived {
- switch self.state {
- case .clientIdleServerIdle(let state):
- let contentType = headers.firstString(forKey: .contentType)
- .flatMap { ContentType(value: $0) }
- if contentType == nil {
- self.state = .clientOpenServerClosed(.init(previousState: state))
- // Respond with HTTP-level Unsupported Media Type status code.
- var trailers = HPACKHeaders()
- trailers.add("415", forKey: .status)
- return .rejectRPC(trailers: trailers)
- }
- guard let pathHeader = headers.firstString(forKey: .path) else {
- return self.closeServerAndBuildRejectRPCAction(
- currentState: state,
- endStream: endStream,
- rejectWithStatus: Status(
- code: .invalidArgument,
- message: "No \(GRPCHTTP2Keys.path.rawValue) header has been set."
- )
- )
- }
- guard let path = MethodDescriptor(fullyQualifiedMethod: pathHeader) else {
- return self.closeServerAndBuildRejectRPCAction(
- currentState: state,
- endStream: endStream,
- rejectWithStatus: Status(
- code: .unimplemented,
- message:
- "The given \(GRPCHTTP2Keys.path.rawValue) (\(pathHeader)) does not correspond to a valid method."
- )
- )
- }
- let scheme = headers.firstString(forKey: .scheme)
- .flatMap { GRPCStreamStateMachineConfiguration.Scheme(rawValue: $0) }
- if scheme == nil {
- return self.closeServerAndBuildRejectRPCAction(
- currentState: state,
- endStream: endStream,
- rejectWithStatus: Status(
- code: .invalidArgument,
- message: ":scheme header must be present and one of \"http\" or \"https\"."
- )
- )
- }
- guard let method = headers.firstString(forKey: .method), method == "POST" else {
- return self.closeServerAndBuildRejectRPCAction(
- currentState: state,
- endStream: endStream,
- rejectWithStatus: Status(
- code: .invalidArgument,
- message: ":method header is expected to be present and have a value of \"POST\"."
- )
- )
- }
- guard let te = headers.firstString(forKey: .te), te == "trailers" else {
- return self.closeServerAndBuildRejectRPCAction(
- currentState: state,
- endStream: endStream,
- rejectWithStatus: Status(
- code: .invalidArgument,
- message: "\"te\" header is expected to be present and have a value of \"trailers\"."
- )
- )
- }
- // Firstly, find out if we support the client's chosen encoding, and reject
- // the RPC if we don't.
- let inboundEncoding: CompressionAlgorithm
- let encodingValues = headers.values(
- forHeader: GRPCHTTP2Keys.encoding.rawValue,
- canonicalForm: true
- )
- var encodingValuesIterator = encodingValues.makeIterator()
- if let rawEncoding = encodingValuesIterator.next() {
- guard encodingValuesIterator.next() == nil else {
- let status = Status(
- code: .internalError,
- message: "\(GRPCHTTP2Keys.encoding) must contain no more than one value."
- )
- let trailers = self.makeTrailers(status: status, customMetadata: nil, trailersOnly: true)
- return .rejectRPC(trailers: trailers)
- }
- guard let clientEncoding = CompressionAlgorithm(name: rawEncoding),
- configuration.acceptedEncodings.contains(clientEncoding)
- else {
- let statusMessage = """
- \(rawEncoding) compression is not supported; \
- supported algorithms are listed in grpc-accept-encoding
- """
- var customMetadata = Metadata()
- customMetadata.reserveCapacity(configuration.acceptedEncodings.count)
- for acceptedEncoding in configuration.acceptedEncodings.elements {
- customMetadata.addString(
- acceptedEncoding.name,
- forKey: GRPCHTTP2Keys.acceptEncoding.rawValue
- )
- }
- let trailers = self.makeTrailers(
- status: Status(code: .unimplemented, message: statusMessage),
- customMetadata: customMetadata,
- trailersOnly: true
- )
- return .rejectRPC(trailers: trailers)
- }
- // Server supports client's encoding.
- inboundEncoding = clientEncoding
- } else {
- inboundEncoding = .none
- }
- // Secondly, find a compatible encoding the server can use to compress outbound messages,
- // based on the encodings the client has advertised.
- var outboundEncoding: CompressionAlgorithm = .none
- let clientAdvertisedEncodings = headers.values(
- forHeader: GRPCHTTP2Keys.acceptEncoding.rawValue,
- canonicalForm: true
- )
- // Find the preferred encoding and use it to compress responses.
- for clientAdvertisedEncoding in clientAdvertisedEncodings {
- if let algorithm = CompressionAlgorithm(name: clientAdvertisedEncoding),
- configuration.acceptedEncodings.contains(algorithm)
- {
- outboundEncoding = algorithm
- break
- }
- }
- if endStream {
- self.state = .clientClosedServerIdle(
- .init(
- previousState: state,
- compressionAlgorithm: outboundEncoding
- )
- )
- } else {
- let compressor = Zlib.Method(encoding: outboundEncoding)
- .flatMap { Zlib.Compressor(method: $0) }
- let decompressor = Zlib.Method(encoding: inboundEncoding)
- .flatMap { Zlib.Decompressor(method: $0) }
- let deframer = GRPCMessageDeframer(
- maximumPayloadSize: state.maximumPayloadSize,
- decompressor: decompressor
- )
- self.state = .clientOpenServerIdle(
- .init(
- previousState: state,
- compressor: compressor,
- outboundCompression: outboundEncoding,
- framer: GRPCMessageFramer(),
- decompressor: decompressor,
- deframer: NIOSingleStepByteToMessageProcessor(deframer)
- )
- )
- }
- return .receivedMetadata(Metadata(headers: headers), path)
- case .clientOpenServerIdle, .clientOpenServerOpen, .clientOpenServerClosed:
- try self.invalidState(
- "Client shouldn't have sent metadata twice."
- )
- case .clientClosedServerIdle, .clientClosedServerOpen, .clientClosedServerClosed:
- try self.invalidState(
- "Client can't have sent metadata if closed."
- )
- }
- }
- private mutating func serverReceive(
- buffer: ByteBuffer,
- endStream: Bool
- ) throws -> OnBufferReceivedAction {
- switch self.state {
- case .clientIdleServerIdle:
- try self.invalidState(
- "Can't have received a message if client is idle."
- )
- case .clientOpenServerIdle(var state):
- // Deframer must be present on the server side, as we know the decompression
- // algorithm from the moment the client opens.
- try state.deframer!.process(buffer: buffer) { deframedMessage in
- state.inboundMessageBuffer.append(deframedMessage)
- }
- if endStream {
- self.state = .clientClosedServerIdle(.init(previousState: state))
- } else {
- self.state = .clientOpenServerIdle(state)
- }
- case .clientOpenServerOpen(var state):
- try state.deframer.process(buffer: buffer) { deframedMessage in
- state.inboundMessageBuffer.append(deframedMessage)
- }
- if endStream {
- self.state = .clientClosedServerOpen(.init(previousState: state))
- } else {
- self.state = .clientOpenServerOpen(state)
- }
- case .clientOpenServerClosed(let state):
- // Client is not done sending request, but server has already closed.
- // Ignore the rest of the request: do nothing, unless endStream is set,
- // in which case close the client.
- if endStream {
- self.state = .clientClosedServerClosed(.init(previousState: state))
- }
- case .clientClosedServerIdle, .clientClosedServerOpen, .clientClosedServerClosed:
- try self.invalidState(
- "Client can't send a message if closed."
- )
- }
- return .readInbound
- }
- private mutating func serverNextOutboundFrame() throws -> OnNextOutboundFrame {
- switch self.state {
- case .clientIdleServerIdle, .clientOpenServerIdle, .clientClosedServerIdle:
- try self.invalidState("Server is not open yet.")
- case .clientOpenServerOpen(var state):
- let response = try state.framer.next(compressor: state.compressor)
- self.state = .clientOpenServerOpen(state)
- return response.map { .sendFrame(frame: $0.bytes, promise: $0.promise) }
- ?? .awaitMoreMessages
- case .clientClosedServerOpen(var state):
- let response = try state.framer.next(compressor: state.compressor)
- self.state = .clientClosedServerOpen(state)
- return response.map { .sendFrame(frame: $0.bytes, promise: $0.promise) }
- ?? .awaitMoreMessages
- case .clientOpenServerClosed(var state):
- let response = try state.framer?.next(compressor: state.compressor)
- self.state = .clientOpenServerClosed(state)
- if let response {
- return .sendFrame(frame: response.bytes, promise: response.promise)
- } else {
- return .noMoreMessages
- }
- case .clientClosedServerClosed(var state):
- let response = try state.framer?.next(compressor: state.compressor)
- self.state = .clientClosedServerClosed(state)
- if let response {
- return .sendFrame(frame: response.bytes, promise: response.promise)
- } else {
- return .noMoreMessages
- }
- }
- }
- private mutating func serverNextInboundMessage() -> OnNextInboundMessage {
- switch self.state {
- case .clientOpenServerIdle(var state):
- let request = state.inboundMessageBuffer.pop()
- self.state = .clientOpenServerIdle(state)
- return request.map { .receiveMessage($0) } ?? .awaitMoreMessages
- case .clientOpenServerOpen(var state):
- let request = state.inboundMessageBuffer.pop()
- self.state = .clientOpenServerOpen(state)
- return request.map { .receiveMessage($0) } ?? .awaitMoreMessages
- case .clientOpenServerClosed(var state):
- let request = state.inboundMessageBuffer.pop()
- self.state = .clientOpenServerClosed(state)
- return request.map { .receiveMessage($0) } ?? .awaitMoreMessages
- case .clientClosedServerOpen(var state):
- let request = state.inboundMessageBuffer.pop()
- self.state = .clientClosedServerOpen(state)
- return request.map { .receiveMessage($0) } ?? .noMoreMessages
- case .clientClosedServerClosed(var state):
- let request = state.inboundMessageBuffer.pop()
- self.state = .clientClosedServerClosed(state)
- return request.map { .receiveMessage($0) } ?? .noMoreMessages
- case .clientClosedServerIdle:
- return .noMoreMessages
- case .clientIdleServerIdle:
- return .awaitMoreMessages
- }
- }
- }
- extension MethodDescriptor {
- init?(fullyQualifiedMethod: String) {
- let split = fullyQualifiedMethod.split(separator: "/")
- guard split.count == 2 else {
- return nil
- }
- self.init(service: String(split[0]), method: String(split[1]))
- }
- }
- internal enum GRPCHTTP2Keys: String {
- case path = ":path"
- case contentType = "content-type"
- case encoding = "grpc-encoding"
- case acceptEncoding = "grpc-accept-encoding"
- case scheme = ":scheme"
- case method = ":method"
- case te = "te"
- case status = ":status"
- case grpcStatus = "grpc-status"
- case grpcStatusMessage = "grpc-message"
- }
- extension HPACKHeaders {
- internal func firstString(forKey key: GRPCHTTP2Keys, canonicalForm: Bool = true) -> String? {
- self.values(forHeader: key.rawValue, canonicalForm: canonicalForm).first(where: { _ in true })
- .map {
- String($0)
- }
- }
- internal mutating func add(_ value: String, forKey key: GRPCHTTP2Keys) {
- self.add(name: key.rawValue, value: value)
- }
- }
- extension Zlib.Method {
- init?(encoding: CompressionAlgorithm) {
- switch encoding {
- case .none:
- return nil
- case .deflate:
- self = .deflate
- case .gzip:
- self = .gzip
- default:
- return nil
- }
- }
- }
- extension Metadata {
- init(headers: HPACKHeaders) {
- var metadata = Metadata()
- metadata.reserveCapacity(headers.count)
- for header in headers {
- if header.name.hasSuffix("-bin") {
- do {
- let decodedBinary = try header.value.base64Decoded()
- metadata.addBinary(decodedBinary, forKey: header.name)
- } catch {
- metadata.addString(header.value, forKey: header.name)
- }
- } else {
- metadata.addString(header.value, forKey: header.name)
- }
- }
- self = metadata
- }
- }
- extension Status.Code {
- // See https://github.com/grpc/grpc/blob/master/doc/http-grpc-status-mapping.md
- init(httpStatusCode: HTTPResponseStatus) {
- switch httpStatusCode {
- case .badRequest:
- self = .internalError
- case .unauthorized:
- self = .unauthenticated
- case .forbidden:
- self = .permissionDenied
- case .notFound:
- self = .unimplemented
- case .tooManyRequests, .badGateway, .serviceUnavailable, .gatewayTimeout:
- self = .unavailable
- default:
- self = .unknown
- }
- }
- }
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