Server.swift 4.4 KB

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  1. /*
  2. *
  3. * Copyright 2016, Google Inc.
  4. * All rights reserved.
  5. *
  6. * Redistribution and use in source and binary forms, with or without
  7. * modification, are permitted provided that the following conditions are
  8. * met:
  9. *
  10. * * Redistributions of source code must retain the above copyright
  11. * notice, this list of conditions and the following disclaimer.
  12. * * Redistributions in binary form must reproduce the above
  13. * copyright notice, this list of conditions and the following disclaimer
  14. * in the documentation and/or other materials provided with the
  15. * distribution.
  16. * * Neither the name of Google Inc. nor the names of its
  17. * contributors may be used to endorse or promote products derived from
  18. * this software without specific prior written permission.
  19. *
  20. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  21. * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  22. * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  23. * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  24. * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  25. * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  26. * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  27. * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  28. * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  29. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  30. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  31. *
  32. */
  33. #if SWIFT_PACKAGE
  34. import CgRPC
  35. #endif
  36. import Foundation
  37. /// gRPC Server
  38. public class Server {
  39. /// Pointer to underlying C representation
  40. private var underlyingServer: UnsafeMutableRawPointer
  41. /// Completion queue used for server operations
  42. var completionQueue: CompletionQueue
  43. /// Active handlers
  44. var handlers : NSMutableSet!
  45. /// Optional callback when server stops serving
  46. private var onCompletion: (() -> Void)!
  47. /// Initializes a Server
  48. ///
  49. /// - Parameter address: the address where the server will listen
  50. public init(address:String) {
  51. underlyingServer = cgrpc_server_create(address)
  52. completionQueue = CompletionQueue(underlyingCompletionQueue:cgrpc_server_get_completion_queue(underlyingServer))
  53. completionQueue.name = "Server " + address
  54. handlers = NSMutableSet()
  55. }
  56. /// Initializes a secure Server
  57. ///
  58. /// - Parameter address: the address where the server will listen
  59. /// - Parameter key: the private key for the server's certificates
  60. /// - Parameter certs: the server's certificates
  61. public init(address:String, key:String, certs:String) {
  62. underlyingServer = cgrpc_server_create_secure(address, key, certs)
  63. completionQueue = CompletionQueue(underlyingCompletionQueue:cgrpc_server_get_completion_queue(underlyingServer))
  64. completionQueue.name = "Server " + address
  65. handlers = NSMutableSet()
  66. }
  67. deinit {
  68. cgrpc_server_destroy(underlyingServer)
  69. }
  70. /// Run the server
  71. public func run(handlerFunction: @escaping (Handler) -> Void) {
  72. cgrpc_server_start(underlyingServer);
  73. DispatchQueue.global().async {
  74. var running = true
  75. while(running) {
  76. do {
  77. let handler = Handler(underlyingServer:self.underlyingServer)
  78. try handler.requestCall(tag:101)
  79. // block while waiting for an incoming request
  80. let event = self.completionQueue.wait(timeout:600)
  81. if (event.type == .complete) {
  82. if event.tag == 101 {
  83. // run the handler and remove it when it finishes
  84. if event.success != 0 {
  85. self.handlers.add(handler)
  86. handler.completionQueue.runToCompletion() {
  87. self.handlers.remove(handler)
  88. }
  89. handlerFunction(handler)
  90. }
  91. } else if event.tag == 0 {
  92. running = false // exit the loop
  93. }
  94. } else if (event.type == .queueTimeout) {
  95. // everything is fine
  96. } else if (event.type == .queueShutdown) {
  97. running = false
  98. }
  99. } catch (let callError) {
  100. print("server call error: \(callError)")
  101. running = false
  102. }
  103. }
  104. if let onCompletion = self.onCompletion {
  105. onCompletion()
  106. }
  107. }
  108. }
  109. public func stop() {
  110. cgrpc_server_stop(underlyingServer)
  111. }
  112. public func onCompletion(completion:@escaping (() -> Void)) -> Void {
  113. onCompletion = completion
  114. }
  115. }