// server streaming public class {{ .|session:protoFile,service,method }} { var handler : gRPC.Handler var provider : {{ .|provider:protoFile,service }} fileprivate init(handler:gRPC.Handler, provider: {{ .|provider:protoFile,service }}) { self.handler = handler self.provider = provider } public func Send(_ response: {{ method|output }}) throws { try! handler.sendResponse(message:response.serializeProtobuf()) {} } fileprivate func run(queue:DispatchQueue) { do { try self.handler.receiveMessage(initialMetadata:Metadata()) {(requestData) in if let requestData = requestData { let requestMessage = try! {{ method|input }}(protobuf:requestData) // to keep providers from blocking the server thread, // we dispatch them to another queue. queue.async { try! self.provider.expand(request:requestMessage, session: self) try! self.handler.sendStatus(statusCode:0, statusMessage:"OK", trailingMetadata:Metadata(), completion:{}) } } } } catch (let callError) { print("grpc error: \(callError)") } } }