/* * Copyright 2018, gRPC Authors All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import Dispatch import Foundation import SwiftProtobuf public protocol ServerSessionClientStreaming: ServerSession {} open class ServerSessionClientStreamingBase: ServerSessionBase, ServerSessionClientStreaming, StreamReceiving { public typealias ReceivedType = InputType public typealias ProviderBlock = (ServerSessionClientStreamingBase) throws -> Void private var providerBlock: ProviderBlock public init(handler: Handler, providerBlock: @escaping ProviderBlock) { self.providerBlock = providerBlock super.init(handler: handler) } public func sendAndClose(response: OutputType, status: ServerStatus = .ok, completion: (() -> Void)? = nil) throws { try handler.sendResponse(message: response.serializedData(), status: status, completion: completion) } public func sendErrorAndClose(status: ServerStatus, completion: (() -> Void)? = nil) throws { try handler.sendStatus(status, completion: completion) } public func run(queue: DispatchQueue) throws { try handler.sendMetadata(initialMetadata: initialMetadata) { success in queue.async { var responseStatus: ServerStatus? if success { do { try self.providerBlock(self) } catch { responseStatus = (error as? ServerStatus) ?? .processingError } } else { print("ServerSessionClientStreamingBase.run sending initial metadata failed") responseStatus = .sendingInitialMetadataFailed } if let responseStatus = responseStatus { // Error encountered, notify the client. do { try self.handler.sendStatus(responseStatus) } catch { print("ServerSessionClientStreamingBase.run error sending status: \(error)") } } } } } } /// Simple fake implementation of ServerSessionClientStreaming that returns a previously-defined result /// and stores sent values for later verification. open class ServerSessionClientStreamingTestStub: ServerSessionTestStub, ServerSessionClientStreaming { open var inputs: [InputType] = [] open var output: OutputType? open var status: ServerStatus? open func _receive(timeout: DispatchTime) throws -> InputType? { defer { if !inputs.isEmpty { inputs.removeFirst() } } return inputs.first } open func receive(completion: @escaping (ResultOrRPCError) -> Void) throws { completion(.result(try self._receive(timeout: .distantFuture))) } open func sendAndClose(response: OutputType, status: ServerStatus, completion: (() -> Void)?) throws { self.output = response self.status = status completion?() } open func sendErrorAndClose(status: ServerStatus, completion: (() -> Void)? = nil) throws { self.status = status completion?() } open func close() throws {} }