/* * Copyright 2018, gRPC Authors All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import Dispatch import Foundation import SwiftProtobuf public protocol ServerSessionBidirectionalStreaming: ServerSession { func waitForSendOperationsToFinish() } open class ServerSessionBidirectionalStreamingBase: ServerSessionBase, ServerSessionBidirectionalStreaming, StreamReceiving, StreamSending { public typealias ReceivedType = InputType public typealias SentType = OutputType public typealias ProviderBlock = (ServerSessionBidirectionalStreamingBase) throws -> ServerStatus? private var providerBlock: ProviderBlock public init(handler: Handler, providerBlock: @escaping ProviderBlock) { self.providerBlock = providerBlock super.init(handler: handler) } public func run() throws -> ServerStatus? { try sendInitialMetadataAndWait() do { return try self.providerBlock(self) } catch { // Errors thrown by `providerBlock` should be logged in that method; // we return the error as a status code to avoid `ServiceServer` logging this as a "really unexpected" error. return (error as? ServerStatus) ?? .processingError } } } /// Simple fake implementation of ServerSessionBidirectionalStreaming that returns a previously-defined set of results /// and stores sent values for later verification. open class ServerSessionBidirectionalStreamingTestStub: ServerSessionTestStub, ServerSessionBidirectionalStreaming { open var lock = Mutex() open var inputs: [InputType] = [] open var outputs: [OutputType] = [] open var status: ServerStatus? open func _receive(timeout: DispatchTime) throws -> InputType? { return lock.synchronize { defer { if !inputs.isEmpty { inputs.removeFirst() } } return inputs.first } } open func receive(completion: @escaping (ResultOrRPCError) -> Void) throws { completion(.result(try self._receive(timeout: .distantFuture))) } open func send(_ message: OutputType, completion _: @escaping (Error?) -> Void) throws { lock.synchronize { outputs.append(message) } } open func _send(_ message: OutputType, timeout: DispatchTime) throws { lock.synchronize { outputs.append(message) } } open func close(withStatus status: ServerStatus, completion: (() -> Void)?) throws { lock.synchronize { self.status = status } completion?() } open func waitForSendOperationsToFinish() {} }