Constraint.swift 22 KB

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  1. //
  2. // Snap
  3. //
  4. // Copyright (c) 2011-2014 Masonry Team - https://github.com/Masonry
  5. //
  6. // Permission is hereby granted, free of charge, to any person obtaining a copy
  7. // of this software and associated documentation files (the "Software"), to deal
  8. // in the Software without restriction, including without limitation the rights
  9. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  10. // copies of the Software, and to permit persons to whom the Software is
  11. // furnished to do so, subject to the following conditions:
  12. //
  13. // The above copyright notice and this permission notice shall be included in
  14. // all copies or substantial portions of the Software.
  15. //
  16. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  17. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  18. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  19. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  20. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  21. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  22. // THE SOFTWARE.
  23. #if os(iOS)
  24. import UIKit
  25. #else
  26. import AppKit
  27. #endif
  28. /**
  29. * Constraint is a single item that defines all the properties for a single ConstraintMaker chain
  30. */
  31. public class Constraint {
  32. public var left: Constraint { return addConstraint(ConstraintAttributes.Left) }
  33. public var top: Constraint { return addConstraint(ConstraintAttributes.Top) }
  34. public var right: Constraint { return addConstraint(ConstraintAttributes.Right) }
  35. public var bottom: Constraint { return addConstraint(ConstraintAttributes.Bottom) }
  36. public var leading: Constraint { return addConstraint(ConstraintAttributes.Leading) }
  37. public var trailing: Constraint { return addConstraint(ConstraintAttributes.Trailing) }
  38. public var width: Constraint { return addConstraint(ConstraintAttributes.Width) }
  39. public var height: Constraint { return addConstraint(ConstraintAttributes.Height) }
  40. public var centerX: Constraint { return addConstraint(ConstraintAttributes.CenterX) }
  41. public var centerY: Constraint { return addConstraint(ConstraintAttributes.CenterY) }
  42. public var baseline: Constraint { return addConstraint(ConstraintAttributes.Baseline) }
  43. public var and: Constraint { return self }
  44. public var with: Constraint { return self }
  45. // MARK: initializer
  46. internal init(fromItem: ConstraintItem) {
  47. self.fromItem = fromItem
  48. self.toItem = ConstraintItem(object: nil, attributes: ConstraintAttributes.None)
  49. }
  50. // MARK: equalTo
  51. public func equalTo(other: ConstraintItem) -> Constraint {
  52. return constrainTo(other, relation: .Equal)
  53. }
  54. public func equalTo(other: View) -> Constraint {
  55. return constrainTo(other, relation: .Equal)
  56. }
  57. #if os(iOS)
  58. public func equalTo(other: UILayoutSupport) -> Constraint {
  59. return constrainTo(other, relation: .Equal)
  60. }
  61. #endif
  62. public func equalTo(other: Float) -> Constraint {
  63. return constrainTo(other, relation: .Equal)
  64. }
  65. public func equalTo(other: Double) -> Constraint {
  66. return constrainTo(Float(other), relation: .Equal)
  67. }
  68. public func equalTo(other: CGFloat) -> Constraint {
  69. return constrainTo(Float(other), relation: .Equal)
  70. }
  71. public func equalTo(other: Int) -> Constraint {
  72. return constrainTo(Float(other), relation: .Equal)
  73. }
  74. public func equalTo(other: UInt) -> Constraint {
  75. return constrainTo(Float(other), relation: .Equal)
  76. }
  77. public func equalTo(other: CGSize) -> Constraint {
  78. return constrainTo(other, relation: .Equal)
  79. }
  80. public func equalTo(other: CGPoint) -> Constraint {
  81. return constrainTo(other, relation: .Equal)
  82. }
  83. public func equalTo(other: EdgeInsets) -> Constraint {
  84. return constrainTo(other, relation: .Equal)
  85. }
  86. // MARK: lessThanOrEqualTo
  87. public func lessThanOrEqualTo(other: ConstraintItem) -> Constraint {
  88. return constrainTo(other, relation: .LessThanOrEqualTo)
  89. }
  90. public func lessThanOrEqualTo(other: View) -> Constraint {
  91. return constrainTo(other, relation: .LessThanOrEqualTo)
  92. }
  93. #if os(iOS)
  94. public func lessThanOrEqualTo(other: UILayoutSupport) -> Constraint {
  95. return constrainTo(other, relation: .LessThanOrEqualTo)
  96. }
  97. #endif
  98. public func lessThanOrEqualTo(other: Float) -> Constraint {
  99. return constrainTo(other, relation: .LessThanOrEqualTo)
  100. }
  101. public func lessThanOrEqualTo(other: Double) -> Constraint {
  102. return constrainTo(Float(other), relation: .LessThanOrEqualTo)
  103. }
  104. public func lessThanOrEqualTo(other: CGFloat) -> Constraint {
  105. return constrainTo(Float(other), relation: .LessThanOrEqualTo)
  106. }
  107. public func lessThanOrEqualTo(other: Int) -> Constraint {
  108. return constrainTo(Float(other), relation: .LessThanOrEqualTo)
  109. }
  110. public func lessThanOrEqualTo(other: UInt) -> Constraint {
  111. return constrainTo(Float(other), relation: .LessThanOrEqualTo)
  112. }
  113. public func lessThanOrEqualTo(other: CGSize) -> Constraint {
  114. return constrainTo(other, relation: .LessThanOrEqualTo)
  115. }
  116. public func lessThanOrEqualTo(other: CGPoint) -> Constraint {
  117. return constrainTo(other, relation: .LessThanOrEqualTo)
  118. }
  119. public func lessThanOrEqualTo(other: EdgeInsets) -> Constraint {
  120. return constrainTo(other, relation: .LessThanOrEqualTo)
  121. }
  122. // MARK: greaterThanOrEqualTo
  123. public func greaterThanOrEqualTo(other: ConstraintItem) -> Constraint {
  124. return constrainTo(other, relation: .GreaterThanOrEqualTo)
  125. }
  126. public func greaterThanOrEqualTo(other: View) -> Constraint {
  127. return constrainTo(other, relation: .GreaterThanOrEqualTo)
  128. }
  129. #if os(iOS)
  130. public func greaterThanOrEqualTo(other: UILayoutSupport) -> Constraint {
  131. return constrainTo(other, relation: .GreaterThanOrEqualTo)
  132. }
  133. #endif
  134. public func greaterThanOrEqualTo(other: Float) -> Constraint {
  135. return constrainTo(other, relation: .GreaterThanOrEqualTo)
  136. }
  137. public func greaterThanOrEqualTo(other: Double) -> Constraint {
  138. return constrainTo(Float(other), relation: .GreaterThanOrEqualTo)
  139. }
  140. public func greaterThanOrEqualTo(other: CGFloat) -> Constraint {
  141. return constrainTo(Float(other), relation: .GreaterThanOrEqualTo)
  142. }
  143. public func greaterThanOrEqualTo(other: Int) -> Constraint {
  144. return constrainTo(Float(other), relation: .GreaterThanOrEqualTo)
  145. }
  146. public func greaterThanOrEqualTo(other: UInt) -> Constraint {
  147. return constrainTo(Float(other), relation: .GreaterThanOrEqualTo)
  148. }
  149. public func greaterThanOrEqualTo(other: CGSize) -> Constraint {
  150. return constrainTo(other, relation: .GreaterThanOrEqualTo)
  151. }
  152. public func greaterThanOrEqualTo(other: CGPoint) -> Constraint {
  153. return constrainTo(other, relation: .GreaterThanOrEqualTo)
  154. }
  155. public func greaterThanOrEqualTo(other: EdgeInsets) -> Constraint {
  156. return constrainTo(other, relation: .GreaterThanOrEqualTo)
  157. }
  158. // MARK: multiplier
  159. public func multipliedBy(amount: Float) -> Constraint {
  160. self.multiplier = amount
  161. return self
  162. }
  163. public func multipliedBy(amount: Double) -> Constraint {
  164. return self.multipliedBy(Float(amount))
  165. }
  166. public func multipliedBy(amount: CGFloat) -> Constraint {
  167. return self.multipliedBy(Float(amount))
  168. }
  169. public func multipliedBy(amount: Int) -> Constraint {
  170. return self.multipliedBy(Float(amount))
  171. }
  172. public func multipliedBy(amount: UInt) -> Constraint {
  173. return self.multipliedBy(Float(amount))
  174. }
  175. public func dividedBy(amount: Float) -> Constraint {
  176. self.multiplier = 1.0 / amount;
  177. return self
  178. }
  179. public func dividedBy(amount: Double) -> Constraint {
  180. return self.dividedBy(Float(amount))
  181. }
  182. public func dividedBy(amount: CGFloat) -> Constraint {
  183. return self.dividedBy(Float(amount))
  184. }
  185. public func dividedBy(amount: Int) -> Constraint {
  186. return self.dividedBy(Float(amount))
  187. }
  188. public func dividedBy(amount: UInt) -> Constraint {
  189. return self.dividedBy(Float(amount))
  190. }
  191. // MARK: priority
  192. public func priority(priority: Float) -> Constraint {
  193. self.priority = priority
  194. return self
  195. }
  196. public func priority(priority: Double) -> Constraint {
  197. return self.priority(Float(priority))
  198. }
  199. public func priority(priority: CGFloat) -> Constraint {
  200. return self.priority(Float(priority))
  201. }
  202. public func priority(priority: UInt) -> Constraint {
  203. return self.priority(Float(priority))
  204. }
  205. public func priority(priority: Int) -> Constraint {
  206. return self.priority(Float(priority))
  207. }
  208. public func priorityRequired() -> Constraint {
  209. return self.priority(1000.0)
  210. }
  211. public func priorityHigh() -> Constraint {
  212. return self.priority(750.0)
  213. }
  214. public func priorityLow() -> Constraint {
  215. return self.priority(250.0)
  216. }
  217. // MARK: offset
  218. public func offset(amount: Float) -> Constraint {
  219. self.offset = amount
  220. return self
  221. }
  222. public func offset(amount: Double) -> Constraint {
  223. return self.offset(Float(amount))
  224. }
  225. public func offset(amount: CGFloat) -> Constraint {
  226. return self.offset(Float(amount))
  227. }
  228. public func offset(amount: Int) -> Constraint {
  229. return self.offset(Float(amount))
  230. }
  231. public func offset(amount: UInt) -> Constraint {
  232. return self.offset(Float(amount))
  233. }
  234. public func offset(amount: CGPoint) -> Constraint {
  235. self.offset = amount
  236. return self
  237. }
  238. public func offset(amount: CGSize) -> Constraint {
  239. self.offset = amount
  240. return self
  241. }
  242. public func offset(amount: EdgeInsets) -> Constraint {
  243. self.offset = amount
  244. return self
  245. }
  246. // MARK: insets
  247. public func insets(amount: EdgeInsets) -> Constraint {
  248. self.offset = amount
  249. return self
  250. }
  251. // MARK: internal
  252. internal func install(updateExisting: Bool = false) -> Array<LayoutConstraint> {
  253. if self.installedOnView != nil {
  254. NSException(name: "Cannot Install Constraint", reason: "Already installed", userInfo: nil).raise()
  255. return []
  256. }
  257. var installOnView: View? = nil
  258. if self.toItem.view != nil {
  259. installOnView = Constraint.closestCommonSuperviewFromView(self.fromItem.view, toView: self.toItem.view)
  260. if installOnView == nil {
  261. NSException(name: "Cannot Install Constraint", reason: "No common superview between views", userInfo: nil).raise()
  262. return []
  263. }
  264. } else {
  265. installOnView = self.fromItem.view?.superview
  266. if installOnView == nil {
  267. NSException(name: "Cannot Install Constraint", reason: "Missing superview", userInfo: nil).raise()
  268. return []
  269. }
  270. }
  271. var layoutConstraints: Array<LayoutConstraint> = []
  272. let layoutFromAttributes = self.fromItem.attributes.layoutAttributes
  273. let layoutToAttributes = self.toItem.attributes.layoutAttributes
  274. // get layout from
  275. let layoutFrom: View? = self.fromItem.view
  276. // get layout relation
  277. let layoutRelation: NSLayoutRelation = (self.relation != nil) ? self.relation!.layoutRelation : .Equal
  278. for layoutFromAttribute in layoutFromAttributes {
  279. // get layout to attribute
  280. let layoutToAttribute = (layoutToAttributes.count > 0) ? layoutToAttributes[0] : layoutFromAttribute
  281. // get layout constant
  282. var layoutConstant: CGFloat = layoutToAttribute.snp_constantForValue(self.constant)
  283. layoutConstant += layoutToAttribute.snp_offsetForValue(self.offset)
  284. // get layout to
  285. var layoutTo: View? = self.toItem.view
  286. if layoutTo == nil && layoutToAttribute != .Width && layoutToAttribute != .Height {
  287. layoutTo = installOnView
  288. }
  289. // create layout constraint
  290. let layoutConstraint = LayoutConstraint(
  291. item: layoutFrom!,
  292. attribute: layoutFromAttribute,
  293. relatedBy: layoutRelation,
  294. toItem: layoutTo,
  295. attribute: layoutToAttribute,
  296. multiplier: CGFloat(self.multiplier),
  297. constant: layoutConstant)
  298. // set priority
  299. layoutConstraint.priority = self.priority
  300. // set constraint
  301. layoutConstraint.constraint = self
  302. layoutConstraints.append(layoutConstraint)
  303. }
  304. // special logic for updating
  305. if updateExisting {
  306. // get existing constraints for this view
  307. let existingLayoutConstraints = reverse(layoutFrom!.snp_installedLayoutConstraints)
  308. // array that will contain only new layout constraints
  309. var newLayoutConstraints = Array<LayoutConstraint>()
  310. // begin looping
  311. for layoutConstraint in layoutConstraints {
  312. // layout constraint that should be updated
  313. var updateLayoutConstraint: LayoutConstraint? = nil
  314. // loop through existing and check for match
  315. for existingLayoutConstraint in existingLayoutConstraints {
  316. if existingLayoutConstraint == layoutConstraint {
  317. updateLayoutConstraint = existingLayoutConstraint
  318. break
  319. }
  320. }
  321. // if we have existing one lets just update the constant
  322. if updateLayoutConstraint != nil {
  323. updateLayoutConstraint!.constant = layoutConstraint.constant
  324. }
  325. // otherwise add this layout constraint to new list
  326. else {
  327. newLayoutConstraints.append(layoutConstraint)
  328. }
  329. }
  330. // set constraints to only new ones
  331. layoutConstraints = newLayoutConstraints
  332. }
  333. // add constarints
  334. installOnView!.addConstraints(layoutConstraints)
  335. self.installedOnView = installOnView
  336. return layoutConstraints
  337. }
  338. internal func uninstall() {
  339. if let view = self.installedOnView {
  340. #if os(iOS)
  341. var installedConstraints = view.constraints()
  342. #else
  343. var installedConstraints = view.constraints
  344. #endif
  345. var constraintsToRemove: Array<LayoutConstraint> = []
  346. for installedConstraint in installedConstraints {
  347. if let layoutConstraint = installedConstraint as? LayoutConstraint {
  348. if layoutConstraint.constraint === self {
  349. constraintsToRemove.append(layoutConstraint)
  350. }
  351. }
  352. }
  353. if constraintsToRemove.count > 0 {
  354. view.removeConstraints(constraintsToRemove)
  355. }
  356. }
  357. self.installedOnView = nil
  358. }
  359. // MARK: private
  360. private let fromItem: ConstraintItem
  361. private var toItem: ConstraintItem
  362. private var relation: ConstraintRelation?
  363. private var constant: Any?
  364. private var multiplier: Float = 1.0
  365. private var priority: Float = 1000.0
  366. private var offset: Any?
  367. private weak var installedOnView: View?
  368. private func addConstraint(attributes: ConstraintAttributes) -> Constraint {
  369. if self.relation == nil {
  370. self.fromItem.attributes += attributes
  371. }
  372. return self
  373. }
  374. private func constrainTo(other: ConstraintItem, relation: ConstraintRelation) -> Constraint {
  375. if other.attributes != ConstraintAttributes.None {
  376. var toLayoutAttributes = other.attributes.layoutAttributes
  377. if toLayoutAttributes.count > 1 {
  378. var fromLayoutAttributes = self.fromItem.attributes.layoutAttributes
  379. if toLayoutAttributes != fromLayoutAttributes {
  380. NSException(name: "Invalid Constraint", reason: "Cannot constrain to multiple non identical attributes", userInfo: nil).raise()
  381. return self
  382. }
  383. other.attributes = ConstraintAttributes.None
  384. }
  385. }
  386. self.toItem = other
  387. self.relation = relation
  388. return self
  389. }
  390. private func constrainTo(other: View, relation: ConstraintRelation) -> Constraint {
  391. return constrainTo(ConstraintItem(object: other, attributes: ConstraintAttributes.None), relation: relation)
  392. }
  393. #if os(iOS)
  394. private func constrainTo(other: UILayoutSupport, relation: ConstraintRelation) -> Constraint {
  395. return constrainTo(ConstraintItem(object: other, attributes: ConstraintAttributes.None), relation: relation)
  396. }
  397. #endif
  398. private func constrainTo(other: Float, relation: ConstraintRelation) -> Constraint {
  399. self.constant = other
  400. return constrainTo(ConstraintItem(object: nil, attributes: ConstraintAttributes.None), relation: relation)
  401. }
  402. private func constrainTo(other: Double, relation: ConstraintRelation) -> Constraint {
  403. self.constant = other
  404. return constrainTo(ConstraintItem(object: nil, attributes: ConstraintAttributes.None), relation: relation)
  405. }
  406. private func constrainTo(other: CGSize, relation: ConstraintRelation) -> Constraint {
  407. self.constant = other
  408. return constrainTo(ConstraintItem(object: nil, attributes: ConstraintAttributes.None), relation: relation)
  409. }
  410. private func constrainTo(other: CGPoint, relation: ConstraintRelation) -> Constraint {
  411. self.constant = other
  412. return constrainTo(ConstraintItem(object: nil, attributes: ConstraintAttributes.None), relation: relation)
  413. }
  414. private func constrainTo(other: EdgeInsets, relation: ConstraintRelation) -> Constraint {
  415. self.constant = other
  416. return constrainTo(ConstraintItem(object: nil, attributes: ConstraintAttributes.None), relation: relation)
  417. }
  418. private class func closestCommonSuperviewFromView(fromView: View?, toView: View?) -> View? {
  419. var closestCommonSuperview: View?
  420. var secondViewSuperview: View? = toView
  421. while closestCommonSuperview == nil && secondViewSuperview != nil {
  422. var firstViewSuperview = fromView
  423. while closestCommonSuperview == nil && firstViewSuperview != nil {
  424. if secondViewSuperview == firstViewSuperview {
  425. closestCommonSuperview = secondViewSuperview
  426. }
  427. firstViewSuperview = firstViewSuperview?.superview
  428. }
  429. secondViewSuperview = secondViewSuperview?.superview
  430. }
  431. return closestCommonSuperview
  432. }
  433. }
  434. private extension NSLayoutAttribute {
  435. private func snp_offsetForValue(value: Any?) -> CGFloat {
  436. // Float
  437. if let float = value as? Float {
  438. return CGFloat(float)
  439. }
  440. // Double
  441. else if let double = value as? Double {
  442. return CGFloat(double)
  443. }
  444. // UInt
  445. else if let int = value as? Int {
  446. return CGFloat(int)
  447. }
  448. // Int
  449. else if let uint = value as? UInt {
  450. return CGFloat(uint)
  451. }
  452. // CGFloat
  453. else if let float = value as? CGFloat {
  454. return float
  455. }
  456. // CGSize
  457. else if let size = value as? CGSize {
  458. if self == .Width {
  459. return size.width
  460. } else if self == .Height {
  461. return size.height
  462. }
  463. }
  464. // CGPoint
  465. else if let point = value as? CGPoint {
  466. if self == .Left || self == .CenterX {
  467. return point.x
  468. } else if self == .Top || self == .CenterY {
  469. return point.y
  470. } else if self == .Right {
  471. return -point.x
  472. } else if self == .Bottom {
  473. return -point.y
  474. }
  475. }
  476. // EdgeInsets
  477. else if let insets = value as? EdgeInsets {
  478. if self == .Left {
  479. return insets.left
  480. } else if self == .Top {
  481. return insets.top
  482. } else if self == .Right {
  483. return -insets.right
  484. } else if self == .Bottom {
  485. return -insets.bottom
  486. }
  487. }
  488. return CGFloat(0)
  489. }
  490. private func snp_constantForValue(value: Any?) -> CGFloat {
  491. // Float
  492. if let float = value as? Float {
  493. return CGFloat(float)
  494. }
  495. // Double
  496. else if let double = value as? Double {
  497. return CGFloat(double)
  498. }
  499. // UInt
  500. else if let int = value as? Int {
  501. return CGFloat(int)
  502. }
  503. // Int
  504. else if let uint = value as? UInt {
  505. return CGFloat(uint)
  506. }
  507. // CGFloat
  508. else if let float = value as? CGFloat {
  509. return float
  510. }
  511. // CGSize
  512. else if let size = value as? CGSize {
  513. if self == .Width {
  514. return size.width
  515. } else if self == .Height {
  516. return size.height
  517. }
  518. }
  519. // CGPoint
  520. else if let point = value as? CGPoint {
  521. if self == .Left || self == .CenterX {
  522. return point.x
  523. } else if self == .Top || self == .CenterY {
  524. return point.y
  525. } else if self == .Right {
  526. return point.x
  527. } else if self == .Bottom {
  528. return point.y
  529. }
  530. }
  531. // EdgeInsets
  532. else if let insets = value as? EdgeInsets {
  533. if self == .Left {
  534. return insets.left
  535. } else if self == .Top {
  536. return insets.top
  537. } else if self == .Right {
  538. return -insets.right
  539. } else if self == .Bottom {
  540. return -insets.bottom
  541. }
  542. }
  543. return CGFloat(0);
  544. }
  545. }
  546. internal func ==(left: Constraint, right: Constraint) -> Bool {
  547. return (left.fromItem == right.fromItem &&
  548. left.toItem == right.toItem &&
  549. left.relation == right.relation &&
  550. left.multiplier == right.multiplier &&
  551. left.priority == right.priority)
  552. }