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- //
- // Snap
- //
- // Copyright (c) 2011-2014 Masonry Team - https://github.com/Masonry
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- #if os(iOS)
- import UIKit
- #else
- import AppKit
- #endif
- /**
- * ConstraintItem is a class that is used while building constraints.
- */
- public class ConstraintItem {
-
- internal init(object: AnyObject?, attributes: ConstraintAttributes) {
- self.object = object
- self.attributes = attributes
- }
-
- internal weak var object: AnyObject?
- internal var attributes: ConstraintAttributes
-
- internal var view: View? {
- get {
- if let view = self.object as? View {
- return view
- }
- return nil
- }
- }
-
- #if os(iOS)
- internal var layoutSupport: UILayoutSupport? {
- get {
- if let layoutSupport = self.object as? UILayoutSupport {
- return layoutSupport
- }
- return nil
- }
- }
- #endif
- }
- internal func ==(left: ConstraintItem, right: ConstraintItem) -> Bool {
- if left.object == nil {
- return false
- }
- if right.object == nil {
- return false
- }
- if left.object !== right.object {
- return false
- }
- if left.attributes != right.attributes {
- return false
- }
- return true
- }
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