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- //
- // SnapKit
- //
- // Copyright (c) 2011-Present SnapKit Team - https://github.com/SnapKit
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- #if os(iOS) || os(tvOS)
- import UIKit
- #else
- import AppKit
- #endif
- /**
- Used to expose API's for a Constraint
- */
- public class Constraint {
-
- public func install() -> [LayoutConstraint] { fatalError("Must be implemented by Concrete subclass.") }
- public func uninstall() -> Void { fatalError("Must be implemented by Concrete subclass.") }
- public func activate() -> Void { fatalError("Must be implemented by Concrete subclass.") }
- public func deactivate() -> Void { fatalError("Must be implemented by Concrete subclass.") }
-
- public func updateOffset(amount: Float) -> Void { fatalError("Must be implemented by Concrete subclass.") }
- public func updateOffset(amount: Double) -> Void { fatalError("Must be implemented by Concrete subclass.") }
- public func updateOffset(amount: CGFloat) -> Void { fatalError("Must be implemented by Concrete subclass.") }
- public func updateOffset(amount: Int) -> Void { fatalError("Must be implemented by Concrete subclass.") }
- public func updateOffset(amount: UInt) -> Void { fatalError("Must be implemented by Concrete subclass.") }
- public func updateOffset(amount: CGPoint) -> Void { fatalError("Must be implemented by Concrete subclass.") }
- public func updateOffset(amount: CGSize) -> Void { fatalError("Must be implemented by Concrete subclass.") }
- public func updateOffset(amount: EdgeInsets) -> Void { fatalError("Must be implemented by Concrete subclass.") }
-
- public func updateInsets(amount: EdgeInsets) -> Void { fatalError("Must be implemented by Concrete subclass.") }
-
- public func updatePriority(priority: Float) -> Void { fatalError("Must be implemented by Concrete subclass.") }
- public func updatePriority(priority: Double) -> Void { fatalError("Must be implemented by Concrete subclass.") }
- public func updatePriority(priority: CGFloat) -> Void { fatalError("Must be implemented by Concrete subclass.") }
- public func updatePriority(priority: UInt) -> Void { fatalError("Must be implemented by Concrete subclass.") }
- public func updatePriority(priority: Int) -> Void { fatalError("Must be implemented by Concrete subclass.") }
- public func updatePriorityRequired() -> Void { fatalError("Must be implemented by Concrete subclass.") }
- public func updatePriorityHigh() -> Void { fatalError("Must be implemented by Concrete subclass.") }
- public func updatePriorityMedium() -> Void { fatalError("Must be implemented by Concrete subclass.") }
- public func updatePriorityLow() -> Void { fatalError("Must be implemented by Concrete subclass.") }
-
- internal var makerFile: String = "Unknown"
- internal var makerLine: UInt = 0
-
- }
- /**
- Used internally to implement a ConcreteConstraint
- */
- internal class ConcreteConstraint: Constraint {
-
- internal override func updateOffset(amount: Float) -> Void {
- self.constant = amount
- }
- internal override func updateOffset(amount: Double) -> Void {
- self.updateOffset(Float(amount))
- }
- internal override func updateOffset(amount: CGFloat) -> Void {
- self.updateOffset(Float(amount))
- }
- internal override func updateOffset(amount: Int) -> Void {
- self.updateOffset(Float(amount))
- }
- internal override func updateOffset(amount: UInt) -> Void {
- self.updateOffset(Float(amount))
- }
- internal override func updateOffset(amount: CGPoint) -> Void {
- self.constant = amount
- }
- internal override func updateOffset(amount: CGSize) -> Void {
- self.constant = amount
- }
- internal override func updateOffset(amount: EdgeInsets) -> Void {
- self.constant = amount
- }
-
- internal override func updateInsets(amount: EdgeInsets) -> Void {
- self.constant = EdgeInsets(top: amount.top, left: amount.left, bottom: -amount.bottom, right: -amount.right)
- }
-
- internal override func updatePriority(priority: Float) -> Void {
- self.priority = priority
- }
- internal override func updatePriority(priority: Double) -> Void {
- self.updatePriority(Float(priority))
- }
- internal override func updatePriority(priority: CGFloat) -> Void {
- self.updatePriority(Float(priority))
- }
- internal override func updatePriority(priority: UInt) -> Void {
- self.updatePriority(Float(priority))
- }
- internal override func updatePriority(priority: Int) -> Void {
- self.updatePriority(Float(priority))
- }
- internal override func updatePriorityRequired() -> Void {
- self.updatePriority(Float(1000.0))
- }
- internal override func updatePriorityHigh() -> Void {
- self.updatePriority(Float(750.0))
- }
- internal override func updatePriorityMedium() -> Void {
- #if os(iOS) || os(tvOS)
- self.updatePriority(Float(500.0))
- #else
- self.updatePriority(Float(501.0))
- #endif
- }
- internal override func updatePriorityLow() -> Void {
- self.updatePriority(Float(250.0))
- }
-
- internal override func install() -> [LayoutConstraint] {
- return self.installOnView(updateExisting: false, file: self.makerFile, line: self.makerLine)
- }
-
- internal override func uninstall() -> Void {
- self.uninstallFromView()
- }
-
- internal override func activate() -> Void {
- guard self.installInfo != nil else {
- self.install()
- return
- }
- #if SNAPKIT_DEPLOYMENT_LEGACY
- guard #available(iOS 8.0, OSX 10.10, *) else {
- self.install()
- return
- }
- #endif
- let layoutConstraints = self.installInfo!.layoutConstraints.allObjects as! [LayoutConstraint]
- if layoutConstraints.count > 0 {
- NSLayoutConstraint.activateConstraints(layoutConstraints)
- }
- }
-
- internal override func deactivate() -> Void {
- guard self.installInfo != nil else {
- return
- }
- #if SNAPKIT_DEPLOYMENT_LEGACY
- guard #available(iOS 8.0, OSX 10.10, *) else {
- return
- }
- #endif
- let layoutConstraints = self.installInfo!.layoutConstraints.allObjects as! [LayoutConstraint]
- if layoutConstraints.count > 0 {
- NSLayoutConstraint.deactivateConstraints(layoutConstraints)
- }
- }
-
- private let fromItem: ConstraintItem
- private let toItem: ConstraintItem
- private let relation: ConstraintRelation
- private let multiplier: Float
- private var constant: Any {
- didSet {
- if let installInfo = self.installInfo {
- for layoutConstraint in installInfo.layoutConstraints.allObjects as! [LayoutConstraint] {
- let attribute = (layoutConstraint.secondAttribute == .NotAnAttribute) ? layoutConstraint.firstAttribute : layoutConstraint.secondAttribute
- layoutConstraint.constant = attribute.snp_constantForValue(self.constant)
- }
- }
- }
- }
- private var priority: Float {
- didSet {
- if let installInfo = self.installInfo {
- for layoutConstraint in installInfo.layoutConstraints.allObjects as! [LayoutConstraint] {
- layoutConstraint.priority = self.priority
- }
- }
- }
- }
-
- private var installInfo: ConcreteConstraintInstallInfo? = nil
-
- internal init(fromItem: ConstraintItem, toItem: ConstraintItem, relation: ConstraintRelation, constant: Any, multiplier: Float, priority: Float) {
- self.fromItem = fromItem
- self.toItem = toItem
- self.relation = relation
- self.constant = constant
- self.multiplier = multiplier
- self.priority = priority
- }
-
- internal func installOnView(updateExisting updateExisting: Bool = false, file: String? = nil, line: UInt? = nil) -> [LayoutConstraint] {
- var installOnView: View? = nil
- if self.toItem.view != nil {
- installOnView = closestCommonSuperviewFromView(self.fromItem.view, toView: self.toItem.view)
- if installOnView == nil {
- NSException(name: "Cannot Install Constraint", reason: "No common superview between views (@\(self.makerFile)#\(self.makerLine))", userInfo: nil).raise()
- return []
- }
- } else {
-
- if self.fromItem.attributes.isSubsetOf(ConstraintAttributes.Width.union(.Height)) {
- installOnView = self.fromItem.view
- } else {
- installOnView = self.fromItem.view?.superview
- if installOnView == nil {
- NSException(name: "Cannot Install Constraint", reason: "Missing superview (@\(self.makerFile)#\(self.makerLine))", userInfo: nil).raise()
- return []
- }
- }
- }
-
- if let installedOnView = self.installInfo?.view {
- if installedOnView != installOnView {
- NSException(name: "Cannot Install Constraint", reason: "Already installed on different view. (@\(self.makerFile)#\(self.makerLine))", userInfo: nil).raise()
- return []
- }
- return self.installInfo?.layoutConstraints.allObjects as? [LayoutConstraint] ?? []
- }
-
- var newLayoutConstraints = [LayoutConstraint]()
- let layoutFromAttributes = self.fromItem.attributes.layoutAttributes
- let layoutToAttributes = self.toItem.attributes.layoutAttributes
-
- // get layout from
- let layoutFrom: View? = self.fromItem.view
-
- // get layout relation
- let layoutRelation: NSLayoutRelation = self.relation.layoutRelation
-
- for layoutFromAttribute in layoutFromAttributes {
- // get layout to attribute
- let layoutToAttribute = (layoutToAttributes.count > 0) ? layoutToAttributes[0] : layoutFromAttribute
-
- // get layout constant
- let layoutConstant: CGFloat = layoutToAttribute.snp_constantForValue(self.constant)
-
- // get layout to
- #if os(iOS) || os(tvOS)
- var layoutTo: AnyObject? = self.toItem.view ?? self.toItem.layoutSupport
- #else
- var layoutTo: AnyObject? = self.toItem.view
- #endif
- if layoutTo == nil && layoutToAttribute != .Width && layoutToAttribute != .Height {
- layoutTo = installOnView
- }
-
- // create layout constraint
- let layoutConstraint = LayoutConstraint(
- item: layoutFrom!,
- attribute: layoutFromAttribute,
- relatedBy: layoutRelation,
- toItem: layoutTo,
- attribute: layoutToAttribute,
- multiplier: CGFloat(self.multiplier),
- constant: layoutConstant)
-
- // set priority
- layoutConstraint.priority = self.priority
-
- // set constraint
- layoutConstraint.snp_constraint = self
-
- newLayoutConstraints.append(layoutConstraint)
- }
-
- // special logic for updating
- if updateExisting {
- // get existing constraints for this view
- let existingLayoutConstraints = layoutFrom!.snp_installedLayoutConstraints.reverse()
-
- // array that will contain only new layout constraints to keep
- var newLayoutConstraintsToKeep = [LayoutConstraint]()
-
- // begin looping
- for layoutConstraint in newLayoutConstraints {
- // layout constraint that should be updated
- var updateLayoutConstraint: LayoutConstraint? = nil
-
- // loop through existing and check for match
- for existingLayoutConstraint in existingLayoutConstraints {
- if existingLayoutConstraint == layoutConstraint {
- updateLayoutConstraint = existingLayoutConstraint
- break
- }
- }
-
- // if we have existing one lets just update the constant
- if updateLayoutConstraint != nil {
- updateLayoutConstraint!.constant = layoutConstraint.constant
- }
- // otherwise add this layout constraint to new keep list
- else {
- newLayoutConstraintsToKeep.append(layoutConstraint)
- }
- }
-
- // set constraints to only new ones
- newLayoutConstraints = newLayoutConstraintsToKeep
- }
-
- // add constraints
- #if SNAPKIT_DEPLOYMENT_LEGACY && !os(OSX)
- if #available(iOS 8.0, *) {
- NSLayoutConstraint.activateConstraints(newLayoutConstraints)
- } else {
- installOnView!.addConstraints(newLayoutConstraints)
- }
- #else
- NSLayoutConstraint.activateConstraints(newLayoutConstraints)
- #endif
-
- // set install info
- self.installInfo = ConcreteConstraintInstallInfo(view: installOnView, layoutConstraints: NSHashTable.weakObjectsHashTable())
-
- // store which layout constraints are installed for this constraint
- for layoutConstraint in newLayoutConstraints {
- self.installInfo!.layoutConstraints.addObject(layoutConstraint)
- }
-
- // store the layout constraints against the layout from view
- layoutFrom!.snp_installedLayoutConstraints += newLayoutConstraints
-
- // return the new constraints
- return newLayoutConstraints
- }
-
- internal func uninstallFromView() {
- if let installInfo = self.installInfo,
- let installedLayoutConstraints = installInfo.layoutConstraints.allObjects as? [LayoutConstraint] {
-
- if installedLayoutConstraints.count > 0 {
- // remove the constraints from the UIView's storage
- #if SNAPKIT_DEPLOYMENT_LEGACY && !os(OSX)
- if #available(iOS 8.0, *) {
- NSLayoutConstraint.deactivateConstraints(installedLayoutConstraints)
- } else if let installedOnView = installInfo.view {
- installedOnView.removeConstraints(installedLayoutConstraints)
- }
- #else
- NSLayoutConstraint.deactivateConstraints(installedLayoutConstraints)
- #endif
-
- // remove the constraints from the from item view
- if let fromView = self.fromItem.view {
- fromView.snp_installedLayoutConstraints = fromView.snp_installedLayoutConstraints.filter {
- return !installedLayoutConstraints.contains($0)
- }
- }
- }
-
- }
- self.installInfo = nil
- }
-
- }
- private struct ConcreteConstraintInstallInfo {
-
- weak var view: View? = nil
- let layoutConstraints: NSHashTable
-
- }
- private extension NSLayoutAttribute {
-
- private func snp_constantForValue(value: Any?) -> CGFloat {
- // Float
- if let float = value as? Float {
- return CGFloat(float)
- }
- // Double
- else if let double = value as? Double {
- return CGFloat(double)
- }
- // UInt
- else if let int = value as? Int {
- return CGFloat(int)
- }
- // Int
- else if let uint = value as? UInt {
- return CGFloat(uint)
- }
- // CGFloat
- else if let float = value as? CGFloat {
- return float
- }
- // CGSize
- else if let size = value as? CGSize {
- if self == .Width {
- return size.width
- } else if self == .Height {
- return size.height
- }
- }
- // CGPoint
- else if let point = value as? CGPoint {
- #if os(iOS) || os(tvOS)
- switch self {
- case .Left, .CenterX, .LeftMargin, .CenterXWithinMargins: return point.x
- case .Top, .CenterY, .TopMargin, .CenterYWithinMargins, .Baseline, .FirstBaseline: return point.y
- case .Right, .RightMargin: return point.x
- case .Bottom, .BottomMargin: return point.y
- case .Leading, .LeadingMargin: return point.x
- case .Trailing, .TrailingMargin: return point.x
- case .Width, .Height, .NotAnAttribute: return CGFloat(0)
- }
- #else
- switch self {
- case .Left, .CenterX: return point.x
- case .Top, .CenterY, .Baseline: return point.y
- case .Right: return point.x
- case .Bottom: return point.y
- case .Leading: return point.x
- case .Trailing: return point.x
- case .Width, .Height, .NotAnAttribute: return CGFloat(0)
- case .FirstBaseline: return point.y
- }
- #endif
- }
- // EdgeInsets
- else if let insets = value as? EdgeInsets {
- #if os(iOS) || os(tvOS)
- switch self {
- case .Left, .CenterX, .LeftMargin, .CenterXWithinMargins: return insets.left
- case .Top, .CenterY, .TopMargin, .CenterYWithinMargins, .Baseline, .FirstBaseline: return insets.top
- case .Right, .RightMargin: return insets.right
- case .Bottom, .BottomMargin: return insets.bottom
- case .Leading, .LeadingMargin: return (Config.interfaceLayoutDirection == .LeftToRight) ? insets.left : -insets.right
- case .Trailing, .TrailingMargin: return (Config.interfaceLayoutDirection == .LeftToRight) ? insets.right : -insets.left
- case .Width: return -insets.left + insets.right
- case .Height: return -insets.top + insets.bottom
- case .NotAnAttribute: return CGFloat(0)
- }
- #else
- switch self {
- case .Left, .CenterX: return insets.left
- case .Top, .CenterY, .Baseline: return insets.top
- case .Right: return insets.right
- case .Bottom: return insets.bottom
- case .Leading: return (Config.interfaceLayoutDirection == .LeftToRight) ? insets.left : -insets.right
- case .Trailing: return (Config.interfaceLayoutDirection == .LeftToRight) ? insets.right : -insets.left
- case .Width: return -insets.left + insets.right
- case .Height: return -insets.top + insets.bottom
- case .NotAnAttribute: return CGFloat(0)
- case .FirstBaseline: return insets.bottom
- }
- #endif
- }
-
- return CGFloat(0);
- }
- }
- private func closestCommonSuperviewFromView(fromView: View?, toView: View?) -> View? {
- var views = Set<View>()
- var fromView = fromView
- var toView = toView
- repeat {
- if let view = toView {
- if views.contains(view) {
- return view
- }
- views.insert(view)
- toView = view.superview
- }
- if let view = fromView {
- if views.contains(view) {
- return view
- }
- views.insert(view)
- fromView = view.superview
- }
- } while (fromView != nil || toView != nil)
-
- return nil
- }
- private func ==(left: ConcreteConstraint, right: ConcreteConstraint) -> Bool {
- return (left.fromItem == right.fromItem &&
- left.toItem == right.toItem &&
- left.relation == right.relation &&
- left.multiplier == right.multiplier &&
- left.priority == right.priority)
- }
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