Constraint.swift 20 KB

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  1. //
  2. // Snappy
  3. //
  4. // Copyright (c) 2011-2014 Masonry Team - https://github.com/Masonry
  5. //
  6. // Permission is hereby granted, free of charge, to any person obtaining a copy
  7. // of this software and associated documentation files (the "Software"), to deal
  8. // in the Software without restriction, including without limitation the rights
  9. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  10. // copies of the Software, and to permit persons to whom the Software is
  11. // furnished to do so, subject to the following conditions:
  12. //
  13. // The above copyright notice and this permission notice shall be included in
  14. // all copies or substantial portions of the Software.
  15. //
  16. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  17. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  18. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  19. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  20. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  21. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  22. // THE SOFTWARE.
  23. #if os(iOS)
  24. import UIKit
  25. #else
  26. import AppKit
  27. #endif
  28. /**
  29. * Constraint is a single item that defines all the properties for a single ConstraintMaker chain
  30. */
  31. public class Constraint {
  32. public var left: Constraint { return addConstraint(ConstraintAttributes.Left) }
  33. public var top: Constraint { return addConstraint(ConstraintAttributes.Top) }
  34. public var right: Constraint { return addConstraint(ConstraintAttributes.Right) }
  35. public var bottom: Constraint { return addConstraint(ConstraintAttributes.Bottom) }
  36. public var leading: Constraint { return addConstraint(ConstraintAttributes.Leading) }
  37. public var trailing: Constraint { return addConstraint(ConstraintAttributes.Trailing) }
  38. public var width: Constraint { return addConstraint(ConstraintAttributes.Width) }
  39. public var height: Constraint { return addConstraint(ConstraintAttributes.Height) }
  40. public var centerX: Constraint { return addConstraint(ConstraintAttributes.CenterX) }
  41. public var centerY: Constraint { return addConstraint(ConstraintAttributes.CenterY) }
  42. public var baseline: Constraint { return addConstraint(ConstraintAttributes.Baseline) }
  43. public var and: Constraint { return self }
  44. public var with: Constraint { return self }
  45. // MARK: initializer
  46. internal init(fromItem: ConstraintItem) {
  47. self.fromItem = fromItem
  48. self.toItem = ConstraintItem(object: nil, attributes: ConstraintAttributes.None)
  49. }
  50. // MARK: equalTo
  51. public func equalTo(other: ConstraintItem) -> Constraint {
  52. return constrainTo(other, relation: .Equal)
  53. }
  54. public func equalTo(other: View) -> Constraint {
  55. return constrainTo(other, relation: .Equal)
  56. }
  57. #if os(iOS)
  58. public func equalTo(other: UILayoutSupport) -> Constraint {
  59. return constrainTo(other, relation: .Equal)
  60. }
  61. #endif
  62. public func equalTo(other: Float) -> Constraint {
  63. return constrainTo(other, relation: .Equal)
  64. }
  65. public func equalTo(other: Double) -> Constraint {
  66. return constrainTo(Float(other), relation: .Equal)
  67. }
  68. public func equalTo(other: CGFloat) -> Constraint {
  69. return constrainTo(Float(other), relation: .Equal)
  70. }
  71. public func equalTo(other: Int) -> Constraint {
  72. return constrainTo(Float(other), relation: .Equal)
  73. }
  74. public func equalTo(other: UInt) -> Constraint {
  75. return constrainTo(Float(other), relation: .Equal)
  76. }
  77. public func equalTo(other: CGSize) -> Constraint {
  78. return constrainTo(other, relation: .Equal)
  79. }
  80. public func equalTo(other: CGPoint) -> Constraint {
  81. return constrainTo(other, relation: .Equal)
  82. }
  83. public func equalTo(other: EdgeInsets) -> Constraint {
  84. return constrainTo(other, relation: .Equal)
  85. }
  86. // MARK: lessThanOrEqualTo
  87. public func lessThanOrEqualTo(other: ConstraintItem) -> Constraint {
  88. return constrainTo(other, relation: .LessThanOrEqualTo)
  89. }
  90. public func lessThanOrEqualTo(other: View) -> Constraint {
  91. return constrainTo(other, relation: .LessThanOrEqualTo)
  92. }
  93. #if os(iOS)
  94. public func lessThanOrEqualTo(other: UILayoutSupport) -> Constraint {
  95. return constrainTo(other, relation: .LessThanOrEqualTo)
  96. }
  97. #endif
  98. public func lessThanOrEqualTo(other: Float) -> Constraint {
  99. return constrainTo(other, relation: .LessThanOrEqualTo)
  100. }
  101. public func lessThanOrEqualTo(other: Double) -> Constraint {
  102. return constrainTo(Float(other), relation: .LessThanOrEqualTo)
  103. }
  104. public func lessThanOrEqualTo(other: CGFloat) -> Constraint {
  105. return constrainTo(Float(other), relation: .LessThanOrEqualTo)
  106. }
  107. public func lessThanOrEqualTo(other: Int) -> Constraint {
  108. return constrainTo(Float(other), relation: .LessThanOrEqualTo)
  109. }
  110. public func lessThanOrEqualTo(other: UInt) -> Constraint {
  111. return constrainTo(Float(other), relation: .LessThanOrEqualTo)
  112. }
  113. public func lessThanOrEqualTo(other: CGSize) -> Constraint {
  114. return constrainTo(other, relation: .LessThanOrEqualTo)
  115. }
  116. public func lessThanOrEqualTo(other: CGPoint) -> Constraint {
  117. return constrainTo(other, relation: .LessThanOrEqualTo)
  118. }
  119. public func lessThanOrEqualTo(other: EdgeInsets) -> Constraint {
  120. return constrainTo(other, relation: .LessThanOrEqualTo)
  121. }
  122. // MARK: greaterThanOrEqualTo
  123. public func greaterThanOrEqualTo(other: ConstraintItem) -> Constraint {
  124. return constrainTo(other, relation: .GreaterThanOrEqualTo)
  125. }
  126. func greaterThanOrEqualTo(other: View) -> Constraint {
  127. return constrainTo(other, relation: .GreaterThanOrEqualTo)
  128. }
  129. #if os(iOS)
  130. public func greaterThanOrEqualTo(other: UILayoutSupport) -> Constraint {
  131. return constrainTo(other, relation: .GreaterThanOrEqualTo)
  132. }
  133. #endif
  134. public func greaterThanOrEqualTo(other: Float) -> Constraint {
  135. return constrainTo(other, relation: .GreaterThanOrEqualTo)
  136. }
  137. public func greaterThanOrEqualTo(other: Double) -> Constraint {
  138. return constrainTo(Float(other), relation: .GreaterThanOrEqualTo)
  139. }
  140. public func greaterThanOrEqualTo(other: CGFloat) -> Constraint {
  141. return constrainTo(Float(other), relation: .GreaterThanOrEqualTo)
  142. }
  143. public func greaterThanOrEqualTo(other: Int) -> Constraint {
  144. return constrainTo(Float(other), relation: .GreaterThanOrEqualTo)
  145. }
  146. public func greaterThanOrEqualTo(other: UInt) -> Constraint {
  147. return constrainTo(Float(other), relation: .GreaterThanOrEqualTo)
  148. }
  149. public func greaterThanOrEqualTo(other: CGSize) -> Constraint {
  150. return constrainTo(other, relation: .GreaterThanOrEqualTo)
  151. }
  152. public func greaterThanOrEqualTo(other: CGPoint) -> Constraint {
  153. return constrainTo(other, relation: .GreaterThanOrEqualTo)
  154. }
  155. public func greaterThanOrEqualTo(other: EdgeInsets) -> Constraint {
  156. return constrainTo(other, relation: .GreaterThanOrEqualTo)
  157. }
  158. // MARK: multiplier
  159. public func multipliedBy(amount: Float) -> Constraint {
  160. self.multiplier = amount
  161. return self
  162. }
  163. public func multipliedBy(amount: Double) -> Constraint {
  164. return self.multipliedBy(Float(amount))
  165. }
  166. public func multipliedBy(amount: CGFloat) -> Constraint {
  167. return self.multipliedBy(Float(amount))
  168. }
  169. public func multipliedBy(amount: Int) -> Constraint {
  170. return self.multipliedBy(Float(amount))
  171. }
  172. public func multipliedBy(amount: UInt) -> Constraint {
  173. return self.multipliedBy(Float(amount))
  174. }
  175. public func dividedBy(amount: Float) -> Constraint {
  176. self.multiplier = 1.0 / amount;
  177. return self
  178. }
  179. public func dividedBy(amount: Double) -> Constraint {
  180. return self.dividedBy(Float(amount))
  181. }
  182. public func dividedBy(amount: CGFloat) -> Constraint {
  183. return self.dividedBy(Float(amount))
  184. }
  185. public func dividedBy(amount: Int) -> Constraint {
  186. return self.dividedBy(Float(amount))
  187. }
  188. public func dividedBy(amount: UInt) -> Constraint {
  189. return self.dividedBy(Float(amount))
  190. }
  191. // MARK: priority
  192. public func priority(priority: Float) -> Constraint {
  193. self.priority = priority
  194. return self
  195. }
  196. public func priority(priority: Double) -> Constraint {
  197. return self.priority(Float(priority))
  198. }
  199. public func priority(priority: CGFloat) -> Constraint {
  200. return self.priority(Float(priority))
  201. }
  202. public func priority(priority: UInt) -> Constraint {
  203. return self.priority(Float(priority))
  204. }
  205. public func priority(priority: Int) -> Constraint {
  206. return self.priority(Float(priority))
  207. }
  208. public func priorityRequired() -> Constraint {
  209. return self.priority(1000.0)
  210. }
  211. public func priorityHigh() -> Constraint {
  212. return self.priority(750.0)
  213. }
  214. public func priorityLow() -> Constraint {
  215. return self.priority(250.0)
  216. }
  217. // MARK: offset
  218. public func offset(amount: Float) -> Constraint {
  219. self.offset = amount
  220. return self
  221. }
  222. public func offset(amount: Double) -> Constraint {
  223. return self.offset(Float(amount))
  224. }
  225. public func offset(amount: CGFloat) -> Constraint {
  226. return self.offset(Float(amount))
  227. }
  228. public func offset(amount: Int) -> Constraint {
  229. return self.offset(Float(amount))
  230. }
  231. public func offset(amount: UInt) -> Constraint {
  232. return self.offset(Float(amount))
  233. }
  234. public func offset(amount: CGPoint) -> Constraint {
  235. self.offset = amount
  236. return self
  237. }
  238. public func offset(amount: CGSize) -> Constraint {
  239. self.offset = amount
  240. return self
  241. }
  242. public func offset(amount: EdgeInsets) -> Constraint {
  243. self.offset = amount
  244. return self
  245. }
  246. // MARK: insets
  247. public func insets(amount: EdgeInsets) -> Constraint {
  248. self.offset = amount
  249. return self
  250. }
  251. // MARK: install
  252. public func install() -> Array<LayoutConstraint> {
  253. var installOnView: View? = nil
  254. if self.toItem.view != nil {
  255. installOnView = Constraint.closestCommonSuperviewFromView(self.fromItem.view, toView: self.toItem.view)
  256. if installOnView == nil {
  257. NSException(name: "Cannot Install Constraint", reason: "No common superview between views", userInfo: nil).raise()
  258. return []
  259. }
  260. } else {
  261. installOnView = self.fromItem.view?.superview
  262. if installOnView == nil {
  263. NSException(name: "Cannot Install Constraint", reason: "Missing superview", userInfo: nil).raise()
  264. return []
  265. }
  266. }
  267. var layoutConstraints: Array<LayoutConstraint> = []
  268. let layoutFromAttributes = self.fromItem.attributes.layoutAttributes
  269. let layoutToAttributes = self.toItem.attributes.layoutAttributes
  270. // get layout from
  271. let layoutFrom: View? = self.fromItem.view
  272. // get layout relation
  273. let layoutRelation: NSLayoutRelation = (self.relation != nil) ? self.relation!.layoutRelation : .Equal
  274. for layoutFromAttribute in layoutFromAttributes {
  275. // get layout to attribute
  276. let layoutToAttribute = (layoutToAttributes.count > 0) ? layoutToAttributes[0] : layoutFromAttribute
  277. // get layout constant
  278. var layoutConstant: CGFloat = layoutToAttribute.snp_constantForValue(self.constant)
  279. layoutConstant += layoutToAttribute.snp_offsetForValue(self.offset)
  280. // get layout to
  281. var layoutTo: View? = self.toItem.view
  282. if layoutTo == nil && layoutToAttribute != .Width && layoutToAttribute != .Height {
  283. layoutTo = installOnView
  284. }
  285. // create layout constraint
  286. let layoutConstraint = LayoutConstraint(
  287. item: layoutFrom!,
  288. attribute: layoutFromAttribute,
  289. relatedBy: layoutRelation,
  290. toItem: layoutTo,
  291. attribute: layoutToAttribute,
  292. multiplier: CGFloat(self.multiplier),
  293. constant: layoutConstant)
  294. // set priority
  295. layoutConstraint.priority = self.priority
  296. // set constraint
  297. layoutConstraint.constraint = self
  298. layoutConstraints.append(layoutConstraint)
  299. }
  300. installOnView?.addConstraints(layoutConstraints)
  301. self.installedOnView = installOnView
  302. return layoutConstraints
  303. }
  304. // MARK: uninstall
  305. public func uninstall() {
  306. if let view = self.installedOnView {
  307. #if os(iOS)
  308. var installedConstraints = view.constraints()
  309. #else
  310. var installedConstraints = view.constraints
  311. #endif
  312. var constraintsToRemove: Array<LayoutConstraint> = []
  313. for installedConstraint in installedConstraints {
  314. if let layoutConstraint = installedConstraint as? LayoutConstraint {
  315. if layoutConstraint.constraint === self {
  316. constraintsToRemove.append(layoutConstraint)
  317. }
  318. }
  319. }
  320. if constraintsToRemove.count > 0 {
  321. view.removeConstraints(constraintsToRemove)
  322. }
  323. }
  324. self.installedOnView = nil
  325. }
  326. // MARK: private
  327. private let fromItem: ConstraintItem
  328. private var toItem: ConstraintItem
  329. private var relation: ConstraintRelation?
  330. private var constant: Any?
  331. private var multiplier: Float = 1.0
  332. private var priority: Float = 1000.0
  333. private var offset: Any?
  334. private weak var installedOnView: View?
  335. private func addConstraint(attributes: ConstraintAttributes) -> Constraint {
  336. if self.relation == nil {
  337. self.fromItem.attributes += attributes
  338. }
  339. return self
  340. }
  341. private func constrainTo(other: ConstraintItem, relation: ConstraintRelation) -> Constraint {
  342. if other.attributes != ConstraintAttributes.None {
  343. var toLayoutAttributes = other.attributes.layoutAttributes
  344. if toLayoutAttributes.count > 1 {
  345. var fromLayoutAttributes = self.fromItem.attributes.layoutAttributes
  346. if toLayoutAttributes != fromLayoutAttributes {
  347. NSException(name: "Invalid Constraint", reason: "Cannot constrain to multiple non identical attributes", userInfo: nil).raise()
  348. return self
  349. }
  350. other.attributes = ConstraintAttributes.None
  351. }
  352. }
  353. self.toItem = other
  354. self.relation = relation
  355. return self
  356. }
  357. private func constrainTo(other: View, relation: ConstraintRelation) -> Constraint {
  358. return constrainTo(ConstraintItem(object: other, attributes: ConstraintAttributes.None), relation: relation)
  359. }
  360. #if os(iOS)
  361. private func constrainTo(other: UILayoutSupport, relation: ConstraintRelation) -> Constraint {
  362. return constrainTo(ConstraintItem(object: other, attributes: ConstraintAttributes.None), relation: relation)
  363. }
  364. #endif
  365. private func constrainTo(other: Float, relation: ConstraintRelation) -> Constraint {
  366. self.constant = other
  367. return constrainTo(ConstraintItem(object: nil, attributes: ConstraintAttributes.None), relation: relation)
  368. }
  369. private func constrainTo(other: Double, relation: ConstraintRelation) -> Constraint {
  370. self.constant = other
  371. return constrainTo(ConstraintItem(object: nil, attributes: ConstraintAttributes.None), relation: relation)
  372. }
  373. private func constrainTo(other: CGSize, relation: ConstraintRelation) -> Constraint {
  374. self.constant = other
  375. return constrainTo(ConstraintItem(object: nil, attributes: ConstraintAttributes.None), relation: relation)
  376. }
  377. private func constrainTo(other: CGPoint, relation: ConstraintRelation) -> Constraint {
  378. self.constant = other
  379. return constrainTo(ConstraintItem(object: nil, attributes: ConstraintAttributes.None), relation: relation)
  380. }
  381. private func constrainTo(other: EdgeInsets, relation: ConstraintRelation) -> Constraint {
  382. self.constant = other
  383. return constrainTo(ConstraintItem(object: nil, attributes: ConstraintAttributes.None), relation: relation)
  384. }
  385. private class func closestCommonSuperviewFromView(fromView: View?, toView: View?) -> View? {
  386. var closestCommonSuperview: View?
  387. var secondViewSuperview: View? = toView
  388. while closestCommonSuperview == nil && secondViewSuperview != nil {
  389. var firstViewSuperview = fromView
  390. while closestCommonSuperview == nil && firstViewSuperview != nil {
  391. if secondViewSuperview == firstViewSuperview {
  392. closestCommonSuperview = secondViewSuperview
  393. }
  394. firstViewSuperview = firstViewSuperview?.superview
  395. }
  396. secondViewSuperview = secondViewSuperview?.superview
  397. }
  398. return closestCommonSuperview
  399. }
  400. }
  401. private extension NSLayoutAttribute {
  402. private func snp_offsetForValue(value: Any?) -> CGFloat {
  403. // Float
  404. if let float = value as? Float {
  405. return CGFloat(float)
  406. }
  407. // Double
  408. else if let double = value as? Double {
  409. return CGFloat(double)
  410. }
  411. // UInt
  412. else if let int = value as? Int {
  413. return CGFloat(int)
  414. }
  415. // Int
  416. else if let uint = value as? UInt {
  417. return CGFloat(uint)
  418. }
  419. // CGFloat
  420. else if let float = value as? CGFloat {
  421. return float
  422. }
  423. // CGSize
  424. else if let size = value as? CGSize {
  425. if self == .Width {
  426. return size.width
  427. } else if self == .Height {
  428. return size.height
  429. }
  430. }
  431. // CGPoint
  432. else if let point = value as? CGPoint {
  433. if self == .Left || self == .CenterX {
  434. return point.x
  435. } else if self == .Top || self == .CenterY {
  436. return point.y
  437. } else if self == .Right {
  438. return -point.x
  439. } else if self == .Bottom {
  440. return -point.y
  441. }
  442. }
  443. // EdgeInsets
  444. else if let insets = value as? EdgeInsets {
  445. if self == .Left {
  446. return insets.left
  447. } else if self == .Top {
  448. return insets.top
  449. } else if self == .Right {
  450. return -insets.right
  451. } else if self == .Bottom {
  452. return -insets.bottom
  453. }
  454. }
  455. return CGFloat(0)
  456. }
  457. private func snp_constantForValue(value: Any?) -> CGFloat {
  458. // Float
  459. if let float = value as? Float {
  460. return CGFloat(float)
  461. }
  462. // Double
  463. else if let double = value as? Double {
  464. return CGFloat(double)
  465. }
  466. // UInt
  467. else if let int = value as? Int {
  468. return CGFloat(int)
  469. }
  470. // Int
  471. else if let uint = value as? UInt {
  472. return CGFloat(uint)
  473. }
  474. // CGFloat
  475. else if let float = value as? CGFloat {
  476. return float
  477. }
  478. // CGSize
  479. else if let size = value as? CGSize {
  480. if self == .Width {
  481. return size.width
  482. } else if self == .Height {
  483. return size.height
  484. }
  485. }
  486. // CGPoint
  487. else if let point = value as? CGPoint {
  488. if self == .Left || self == .CenterX {
  489. return point.x
  490. } else if self == .Top || self == .CenterY {
  491. return point.y
  492. } else if self == .Right {
  493. return point.x
  494. } else if self == .Bottom {
  495. return point.y
  496. }
  497. }
  498. // EdgeInsets
  499. else if let insets = value as? EdgeInsets {
  500. if self == .Left {
  501. return insets.left
  502. } else if self == .Top {
  503. return insets.top
  504. } else if self == .Right {
  505. return -insets.right
  506. } else if self == .Bottom {
  507. return -insets.bottom
  508. }
  509. }
  510. return CGFloat(0);
  511. }
  512. }