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- //
- // SnapKit
- //
- // Copyright (c) 2011-Present SnapKit Team - https://github.com/SnapKit
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- #if os(iOS) || os(tvOS)
- import UIKit
- #else
- import AppKit
- #endif
- public class ConstraintMakerEditable: ConstraintMakerPriortizable {
- @discardableResult
- public func multipliedBy(_ amount: ConstraintMultiplierTarget) -> ConstraintMakerEditable {
- self.description.multiplier = amount
- return self
- }
-
- @discardableResult
- public func dividedBy(_ amount: ConstraintMultiplierTarget) -> ConstraintMakerEditable {
- return self.multipliedBy(1.0 / amount.constraintMultiplierTargetValue)
- }
-
- @discardableResult
- public func offset(_ amount: ConstraintOffsetTarget) -> ConstraintMakerEditable {
- self.description.constant = amount
- return self
- }
-
- @discardableResult
- public func inset(_ amount: ConstraintInsetTarget) -> ConstraintMakerEditable {
- let insets: ConstraintInsets
-
- if let amount = amount as? ConstraintInsets {
- insets = amount
- } else if let amount = amount as? Float {
- insets = ConstraintInsets(top: CGFloat(amount), left: CGFloat(amount), bottom: CGFloat(amount), right: CGFloat(amount))
- } else if let amount = amount as? Double {
- insets = ConstraintInsets(top: CGFloat(amount), left: CGFloat(amount), bottom: CGFloat(amount), right: CGFloat(amount))
- } else if let amount = amount as? CGFloat {
- insets = ConstraintInsets(top: amount, left: amount, bottom: amount, right: amount)
- } else if let amount = amount as? Int {
- insets = ConstraintInsets(top: CGFloat(amount), left: CGFloat(amount), bottom: CGFloat(amount), right: CGFloat(amount))
- } else if let amount = amount as? UInt {
- insets = ConstraintInsets(top: CGFloat(amount), left: CGFloat(amount), bottom: CGFloat(amount), right: CGFloat(amount))
- } else {
- insets = ConstraintInsets(top: 0, left: 0, bottom: 0, right: 0)
- }
-
- self.description.constant = ConstraintInsets(top: insets.top, left: insets.left, bottom: -insets.bottom, right: -insets.right)
-
- return self
- }
-
- }
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