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- //
- // Constraint.swift
- // Snappy
- //
- // Copyright (c) 2011-2014 Masonry Team - https://github.com/Masonry
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- #if os(iOS)
- import UIKit
- #else
- import AppKit
- #endif
- /**
- * ConstraintAttributes is an options set that maps to NSLayoutAttributes.
- */
- struct ConstraintAttributes: RawOptionSet {
- var value: UInt
- init(_ value: UInt) {
- self.value = value
- }
- func toRaw() -> UInt { return self.value }
- func getLogicValue() -> Bool { return self.value != 0 }
- static func fromRaw(raw: UInt) -> ConstraintAttributes? { return self(raw) }
- static func fromMask(raw: UInt) -> ConstraintAttributes { return self(raw) }
- static func convertFromNilLiteral() -> ConstraintAttributes { return self(0) }
-
- static var None: ConstraintAttributes { return self(0) }
- static var Left: ConstraintAttributes { return self(1) }
- static var Top: ConstraintAttributes { return self(2) }
- static var Right: ConstraintAttributes { return self(4) }
- static var Bottom: ConstraintAttributes { return self(8) }
- static var Leading: ConstraintAttributes { return self(16) }
- static var Trailing: ConstraintAttributes { return self(32) }
- static var Width: ConstraintAttributes { return self(64) }
- static var Height: ConstraintAttributes { return self(128) }
- static var CenterX: ConstraintAttributes { return self(256) }
- static var CenterY: ConstraintAttributes { return self(512) }
- static var Baseline: ConstraintAttributes { return self(1024) }
-
- static var Edges: ConstraintAttributes { return self(15) }
- static var Size: ConstraintAttributes { return self(192) }
- static var Center: ConstraintAttributes { return self(768) }
-
- var layoutAttributes:Array<NSLayoutAttribute> {
- var attrs: Array<NSLayoutAttribute> = []
- if (self & ConstraintAttributes.Left) {
- attrs.append(.Left)
- }
- if (self & ConstraintAttributes.Top) {
- attrs.append(.Top)
- }
- if (self & ConstraintAttributes.Right) {
- attrs.append(.Right)
- }
- if (self & ConstraintAttributes.Bottom) {
- attrs.append(.Bottom)
- }
- if (self & ConstraintAttributes.Leading) {
- attrs.append(.Leading)
- }
- if (self & ConstraintAttributes.Trailing) {
- attrs.append(.Trailing)
- }
- if (self & ConstraintAttributes.Width) {
- attrs.append(.Width)
- }
- if (self & ConstraintAttributes.Height ){
- attrs.append(.Height)
- }
- if (self & ConstraintAttributes.CenterX) {
- attrs.append(.CenterX)
- }
- if (self & ConstraintAttributes.CenterY) {
- attrs.append(.CenterY)
- }
- if (self & ConstraintAttributes.Baseline) {
- attrs.append(.Baseline)
- }
- return attrs
- }
- }
- @assignment func += (inout left: ConstraintAttributes, right: ConstraintAttributes) {
- left = (left | right)
- }
- @assignment func -= (inout left: ConstraintAttributes, right: ConstraintAttributes) {
- left = ConstraintAttributes(left.toRaw() & ~right.toRaw())
- }
- /**
- * ConstraintRelation is an Int enum that maps to NSLayoutRelation.
- */
- enum ConstraintRelation: Int {
- case Equal = 1, LessThanOrEqualTo, GreaterThanOrEqualTo
-
- var layoutRelation: NSLayoutRelation {
- get {
- switch(self) {
- case .LessThanOrEqualTo:
- return .LessThanOrEqual
- case .GreaterThanOrEqualTo:
- return .GreaterThanOrEqual
- default:
- return .Equal
- }
- }
- }
- }
- /**
- * ConstraintItem is a class that is used while building constraints.
- */
- class ConstraintItem {
-
- init(view: View?, attributes: ConstraintAttributes) {
- self.view = view
- self.attributes = attributes
- }
-
- internal weak var view: View?
- internal var attributes: ConstraintAttributes
- }
- /**
- * Constraint is a single item that defines all the properties for a single ConstraintMaker chain
- */
- class Constraint {
- var left: Constraint { return addConstraint(ConstraintAttributes.Left) }
- var top: Constraint { return addConstraint(ConstraintAttributes.Top) }
- var right: Constraint { return addConstraint(ConstraintAttributes.Right) }
- var bottom: Constraint { return addConstraint(ConstraintAttributes.Bottom) }
- var leading: Constraint { return addConstraint(ConstraintAttributes.Leading) }
- var trailing: Constraint { return addConstraint(ConstraintAttributes.Trailing) }
- var width: Constraint { return addConstraint(ConstraintAttributes.Width) }
- var height: Constraint { return addConstraint(ConstraintAttributes.Height) }
- var centerX: Constraint { return addConstraint(ConstraintAttributes.CenterX) }
- var centerY: Constraint { return addConstraint(ConstraintAttributes.CenterY) }
- var baseline: Constraint { return addConstraint(ConstraintAttributes.Baseline) }
-
- var and: Constraint { return self }
- var with: Constraint { return self }
-
- // MARK: initializer
-
- init(fromItem: ConstraintItem) {
- self.fromItem = fromItem
- self.toItem = ConstraintItem(view: nil, attributes: ConstraintAttributes.None)
- }
-
- // MARK: equalTo
-
- func equalTo(other: ConstraintItem) -> Constraint {
- return constrainTo(other, relation: .Equal)
- }
- func equalTo(other: View) -> Constraint {
- return constrainTo(other, relation: .Equal)
- }
- func equalTo(other: Float) -> Constraint {
- return constrainTo(other, relation: .Equal)
- }
- func equalTo(other: Int) -> Constraint {
- return constrainTo(Float(other), relation: .Equal)
- }
- func equalTo(other: CGSize) -> Constraint {
- return constrainTo(other, relation: .Equal)
- }
- func equalTo(other: CGPoint) -> Constraint {
- return constrainTo(other, relation: .Equal)
- }
- func equalTo(other: EdgeInsets) -> Constraint {
- return constrainTo(other, relation: .Equal)
- }
-
- // MARK: lessThanOrEqualTo
-
- func lessThanOrEqualTo(other: ConstraintItem) -> Constraint {
- return constrainTo(other, relation: .LessThanOrEqualTo)
- }
- func lessThanOrEqualTo(other: View) -> Constraint {
- return constrainTo(other, relation: .LessThanOrEqualTo)
- }
- func lessThanOrEqualTo(other: Float) -> Constraint {
- return constrainTo(other, relation: .LessThanOrEqualTo)
- }
- func lessThanOrEqualTo(other: Int) -> Constraint {
- return constrainTo(Float(other), relation: .LessThanOrEqualTo)
- }
- func lessThanOrEqualTo(other: CGSize) -> Constraint {
- return constrainTo(other, relation: .LessThanOrEqualTo)
- }
- func lessThanOrEqualTo(other: CGPoint) -> Constraint {
- return constrainTo(other, relation: .LessThanOrEqualTo)
- }
- func lessThanOrEqualTo(other: EdgeInsets) -> Constraint {
- return constrainTo(other, relation: .LessThanOrEqualTo)
- }
-
- // MARK: greaterThanOrEqualTo
-
- func greaterThanOrEqualTo(other: ConstraintItem) -> Constraint {
- return constrainTo(other, relation: .GreaterThanOrEqualTo)
- }
- func greaterThanOrEqualTo(other: View) -> Constraint {
- return constrainTo(other, relation: .GreaterThanOrEqualTo)
- }
- func greaterThanOrEqualTo(other: Float) -> Constraint {
- return constrainTo(other, relation: .GreaterThanOrEqualTo)
- }
- func greaterThanOrEqualTo(other: Int) -> Constraint {
- return constrainTo(Float(other), relation: .GreaterThanOrEqualTo)
- }
- func greaterThanOrEqualTo(other: CGSize) -> Constraint {
- return constrainTo(other, relation: .GreaterThanOrEqualTo)
- }
- func greaterThanOrEqualTo(other: CGPoint) -> Constraint {
- return constrainTo(other, relation: .GreaterThanOrEqualTo)
- }
- func greaterThanOrEqualTo(other: EdgeInsets) -> Constraint {
- return constrainTo(other, relation: .GreaterThanOrEqualTo)
- }
-
- // MARK: multiplier
-
- func multipliedBy(amount: Float) -> Constraint {
- self.multiplier = amount
- return self
- }
- func dividedBy(amount: Float) -> Constraint {
- self.multiplier = 1.0 / amount;
- return self
- }
-
- // MARK: priority
-
- func priority(priority: Float) -> Constraint {
- self.priority = priority
- return self
- }
- func priorityRequired() -> Constraint {
- return priority(1000.0)
- }
- func priorityHigh() -> Constraint {
- return priority(750.0)
- }
- func priorityLow() -> Constraint {
- return priority(250.0)
- }
-
- // MARK: offset
-
- func offset(amount: Float) -> Constraint {
- self.offset = amount
- return self
- }
- func offset(amount: Int) -> Constraint {
- self.offset = amount
- return self
- }
- func offset(amount: CGPoint) -> Constraint {
- self.offset = amount
- return self
- }
- func offset(amount: CGSize) -> Constraint {
- self.offset = amount
- return self
- }
- func offset(amount: EdgeInsets) -> Constraint {
- self.offset = amount
- return self
- }
-
- // MARK: insets
-
- func insets(amount: EdgeInsets) -> Constraint {
- self.offset = amount
- return self
- }
-
- // MARK: install
-
- func install() -> Array<LayoutConstraint> {
- var installOnView: View? = nil
- if self.toItem.view {
- installOnView = Constraint.closestCommonSuperviewFromView(self.fromItem.view, toView: self.toItem.view)
- if !installOnView {
- NSException(name: "Cannot Install Constraint", reason: "No common superview between views", userInfo: nil).raise()
- return []
- }
- } else {
- installOnView = self.fromItem.view?.superview
- if !installOnView {
- NSException(name: "Cannot Install Constraint", reason: "Missing superview", userInfo: nil).raise()
- return []
- }
- }
-
- var layoutConstraints: Array<LayoutConstraint> = []
- let layoutFromAttributes = self.fromItem.attributes.layoutAttributes
- let layoutToAttributes = self.toItem.attributes.layoutAttributes
-
- // get layout from
- let layoutFrom: View? = self.fromItem.view
-
- // get layout to
- let layoutTo: View? = self.toItem.view
-
- // get layout relation
- let layoutRelation: NSLayoutRelation = (self.relation) ? self.relation!.layoutRelation : .Equal
-
- for layoutFromAttribute in layoutFromAttributes {
- // get layout to attribute
- let layoutToAttribute = (layoutToAttributes.count > 0) ? layoutToAttributes[0] : layoutFromAttribute
-
- // get layout constant
- var layoutConstant: CGFloat = layoutToAttribute.snp_constantForValue(self.constant)
- layoutConstant += layoutToAttribute.snp_offsetForValue(self.offset)
-
- // create layout constraint
- let layoutConstraint = LayoutConstraint(
- item: layoutFrom,
- attribute: layoutFromAttribute,
- relatedBy: layoutRelation,
- toItem: layoutTo,
- attribute: layoutToAttribute,
- multiplier: CGFloat(self.multiplier),
- constant: layoutConstant)
-
- // set priority
- layoutConstraint.priority = self.priority
-
- // set constraint
- layoutConstraint.constraint = self
-
- layoutConstraints.append(layoutConstraint)
- }
-
- installOnView?.addConstraints(layoutConstraints)
-
- self.installedOnView = installOnView
- return layoutConstraints
- }
-
- // MARK: uninstall
-
- func uninstall() {
- if let view = self.installedOnView {
- #if os(iOS)
- var installedConstraints = view.constraints()
- #else
- var installedConstraints = view.constraints
- #endif
- var constraintsToRemove: Array<LayoutConstraint> = []
- for installedConstraint in installedConstraints {
- if let layoutConstraint = installedConstraint as? LayoutConstraint {
- if layoutConstraint.constraint === self {
- constraintsToRemove.append(layoutConstraint)
- }
- }
- }
- if constraintsToRemove.count > 0 {
- view.removeConstraints(constraintsToRemove)
- }
- }
- self.installedOnView = nil
- }
-
- // MARK: private
-
- private let fromItem: ConstraintItem
- private var toItem: ConstraintItem
- private var relation: ConstraintRelation?
- private var constant: Any?
- private var multiplier: Float = 1.0
- private var priority: Float = 1000.0
- private var offset: Any?
-
- private weak var installedOnView: View?
-
- private func addConstraint(attributes: ConstraintAttributes) -> Constraint {
- if !self.relation {
- self.fromItem.attributes += attributes
- }
- return self
- }
-
- private func constrainTo(other: ConstraintItem, relation: ConstraintRelation) -> Constraint {
- if other.attributes != ConstraintAttributes.None {
- var toLayoutAttributes = other.attributes.layoutAttributes
- if toLayoutAttributes.count > 1 {
- var fromLayoutAttributes = self.fromItem.attributes.layoutAttributes
- if toLayoutAttributes != fromLayoutAttributes {
- NSException(name: "Invalid Constraint", reason: "Cannot constrain to multiple non identical attributes", userInfo: nil).raise()
- return self
- }
- other.attributes = ConstraintAttributes.None
- }
- }
- self.toItem = other
- self.relation = relation
- return self
- }
- private func constrainTo(other: View, relation: ConstraintRelation) -> Constraint {
- return constrainTo(ConstraintItem(view: other, attributes: ConstraintAttributes.None), relation: relation)
- }
- private func constrainTo(other: Float, relation: ConstraintRelation) -> Constraint {
- self.constant = other
- return constrainTo(ConstraintItem(view: nil, attributes: ConstraintAttributes.None), relation: relation)
- }
- private func constrainTo(other: CGSize, relation: ConstraintRelation) -> Constraint {
- self.constant = other
- return constrainTo(ConstraintItem(view: nil, attributes: ConstraintAttributes.None), relation: relation)
- }
- private func constrainTo(other: CGPoint, relation: ConstraintRelation) -> Constraint {
- self.constant = other
- return constrainTo(ConstraintItem(view: nil, attributes: ConstraintAttributes.None), relation: relation)
- }
- private func constrainTo(other: EdgeInsets, relation: ConstraintRelation) -> Constraint {
- self.constant = other
- return constrainTo(ConstraintItem(view: nil, attributes: ConstraintAttributes.None), relation: relation)
- }
-
- private class func closestCommonSuperviewFromView(fromView: View?, toView: View?) -> View? {
- var closestCommonSuperview: View?
- var secondViewSuperview: View? = toView
- while !closestCommonSuperview && secondViewSuperview {
- var firstViewSuperview = fromView
- while !closestCommonSuperview && firstViewSuperview {
- if secondViewSuperview == firstViewSuperview {
- closestCommonSuperview = secondViewSuperview
- }
- firstViewSuperview = firstViewSuperview?.superview
- }
- secondViewSuperview = secondViewSuperview?.superview
- }
- return closestCommonSuperview
- }
- }
- private extension NSLayoutAttribute {
-
- func snp_offsetForValue(value: Any?) -> CGFloat {
- // Float
- if let float = value as? Float {
- return CGFloat(float)
- }
- // Int
- else if let int = value as? Int {
- return CGFloat(int)
- }
- // CGFloat
- else if let float = value as? CGFloat {
- return float
- }
- // CGSize
- else if let size = value as? CGSize {
- if self == .Width {
- return size.width
- } else if self == .Height {
- return size.height
- }
- }
- // CGPoint
- else if let point = value as? CGPoint {
- if self == .Left || self == .CenterX {
- return point.x
- } else if self == .Top || self == .CenterY {
- return point.y
- } else if self == .Right {
- return -point.x
- } else if self == .Bottom {
- return -point.y
- }
- }
- // EdgeInsets
- else if let insets = value as? EdgeInsets {
- if self == .Left {
- return insets.left
- } else if self == .Top {
- return insets.top
- } else if self == .Right {
- return -insets.right
- } else if self == .Bottom {
- return -insets.bottom
- }
- }
-
- return CGFloat(0)
- }
-
- func snp_constantForValue(value: Any?) -> CGFloat {
- // Float
- if let float = value as? Float {
- return CGFloat(float)
- }
- // Int
- else if let int = value as? Int {
- return CGFloat(int)
- }
- // CGFloat
- else if let float = value as? CGFloat {
- return float
- }
- // CGSize
- else if let size = value as? CGSize {
- if self == .Width {
- return size.width
- } else if self == .Height {
- return size.height
- }
- }
- // CGPoint
- else if let point = value as? CGPoint {
- if self == .Left || self == .CenterX {
- return point.x
- } else if self == .Top || self == .CenterY {
- return point.y
- } else if self == .Right {
- return point.x
- } else if self == .Bottom {
- return point.y
- }
- }
- // EdgeInsets
- else if let insets = value as? EdgeInsets {
- if self == .Left {
- return insets.left
- } else if self == .Top {
- return insets.top
- } else if self == .Right {
- return insets.right
- } else if self == .Bottom {
- return insets.bottom
- }
- }
-
- return CGFloat(0);
- }
- }
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