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@@ -1,351 +1,34 @@
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+<img src="http://snapkit.io/images/banner.png" alt="" />
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-<div style="padding: 40px 0; background-color: #0091BD; background-image: -webkit-linear-gradient(90deg, #00C7B5 0, #0056C7 100%); background-image: linear-gradient(90deg, #00C7B5 0, #0056C7 100%); text-align: center; ">
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- <img src="http://snapkit.io/images/logo_2x.png" width="539" height="128" alt="SnapKit" />
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-</div>
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-
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-====
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+SnapKit is a DSL to make Auto Layout easy on both iOS and OS X.
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[](https://travis-ci.org/SnapKit/SnapKit)
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-SnapKit is a light-weight layout framework which wraps AutoLayout with a nicer syntax. SnapKit has its own layout DSL which provides a chainable way of describing your NSLayoutConstraints which results in layout code that is more concise and readable. SnapKit supports both iOS and OS X.
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-
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-> SnapKit uses some Swift-only features like function overloading, so it cannot be used from Objective-C. Because of this we’ve chosen to swap prefixes from Masonry’s `mas_` to `snp_` so you can use both Masonry and SnapKit in the same project.
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-
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-## Requirements
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-
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-* iOS 7.0+ / Mac OS X 10.9+
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-* Xcode 6.1
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-
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-## Installation
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-
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-> **Embedded frameworks require a minimum deployment target of iOS 8 or OS X Mavericks.**
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-
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-### CocoaPods
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-
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-[CocoaPods](http://cocoapods.org) is a dependency manager for Cocoa projects.
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-
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-CocoaPods 0.36 adds supports for Swift and embedded frameworks. You can install it with the following command:
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-
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-```bash
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-$ gem install cocoapods
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-```
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-
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-To integrate SnapKit into your Xcode project using CocoaPods, specify it in your `Podfile`:
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-
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-```ruby
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-source 'https://github.com/CocoaPods/Specs.git'
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-platform :ios, '8.0'
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-use_frameworks!
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-
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-pod 'SnapKit', '~> 0.10.0'
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-```
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-
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-Then, run the following command:
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-
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-```bash
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-$ pod install
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-```
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-
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-### Carthage
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-
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-Carthage is a decentralized dependency manager that automates the process of adding frameworks to your Cocoa application.
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-
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-You can install Carthage with [Homebrew](http://brew.sh/) using the following command:
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-
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-```bash
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-$ brew update
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-$ brew install carthage
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-```
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-
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-To integrate SnapKit into your Xcode project using Carthage, specify it in your `Cartfile`:
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-
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-```
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-github "SnapKit/SnapKit" >= 0.10.0
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-```
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-
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-### Manually
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-
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-If you prefer not to use either of the aforementioned dependency managers, you can integrate SnapKit into your project manually.
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-
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-### Embedded Framework
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-
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-- Add SnapKit as a [submodule](http://git-scm.com/docs/git-submodule) by opening the Terminal, `cd`-ing into your top-level project directory, and entering the following command:
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-
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-```bash
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-$ git submodule add https://github.com/SnapKit/SnapKit.git
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-```
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-
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-- Open the `SnapKit` folder, and drag `SnapKit.xcodeproj` into the file navigator of your app project.
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-- In Xcode, navigate to the target configuration window by clicking on the blue project icon, and selecting the application target under the "Targets" heading in the sidebar.
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-- Ensure that the deployment target of SnapKit.framework matches that of the application target.
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-- In the tab bar at the top of that window, open the "Build Phases" panel.
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-- Expand the "Target Dependencies" group, and add `SnapKit.framework`.
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-- Click on the `+` button at the top left of the panel and select "New Copy Files Phase". Rename this new phase to "Copy Frameworks", set the "Destination" to "Frameworks", and add `SnapKit.framework`.
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-
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-## What's wrong with NSLayoutConstraints?
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-
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-Under the hood Auto Layout is a powerful and flexible way of organising and laying out your views. However creating constraints from code is verbose and not very descriptive.
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-Imagine a simple example in which you want to have a view fill its superview but inset by 10 pixels on every side
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-```swift
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-let superview = self;
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-
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-let view1 = UIView()
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-view1.setTranslatesAutoresizingMaskIntoConstraints(false)
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-view1.backgroundColor = UIColor.greenColor()
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-superview.addSubview(view1)
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-
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-let padding = UIEdgeInsetsMake(10, 10, 10, 10)
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-
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-superview.addConstraints([
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- NSLayoutConstraint(
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- item: view1,
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- attribute: NSLayoutAttribute.Top,
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- relatedBy: NSLayoutRelation.Equal,
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- toItem: superview,
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- attribute: NSLayoutAttribute.Top,
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- multiplier: 1.0,
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- constant: padding.top
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- ),
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- NSLayoutConstraint(
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- item: view1,
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- attribute: NSLayoutAttribute.Left,
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- relatedBy: NSLayoutRelation.Equal,
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- toItem: superview,
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- attribute: NSLayoutAttribute.Left,
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- multiplier: 1.0,
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- constant: padding.left
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- ),
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- NSLayoutConstraint(
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- item: view1,
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- attribute: NSLayoutAttribute.Bottom,
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- relatedBy: NSLayoutRelation.Equal,
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- toItem: superview,
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- attribute: NSLayoutAttribute.Bottom,
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- multiplier: 1.0,
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- constant: -padding.bottom
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- ),
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- NSLayoutConstraint(
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- item: view1,
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- attribute: NSLayoutAttribute.Right,
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- relatedBy: NSLayoutRelation.Equal,
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- toItem: superview,
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- attribute: NSLayoutAttribute.Right,
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- multiplier: 1.0,
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- constant: -padding.right
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- )
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-])
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-```
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-Even with such a simple example the code needed is quite verbose and quickly becomes unreadable when you have more than 2 or 3 views.
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-Another option is to use Visual Format Language (VFL), which is a bit less long winded.
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-However the ASCII type syntax has its own pitfalls and its also a bit harder to animate as `NSLayoutConstraint.constraintsWithVisualFormat` returns an array.
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-
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-## Prepare to meet your Maker!
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-
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-Heres the same constraints created using ConstraintMaker
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-
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```swift
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-let padding = UIEdgeInsetsMake(10, 10, 10, 10)
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-
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-view1.snp_makeConstraints { (make) -> Void in
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- make.top.equalTo(superview.snp_top).offset(padding.top)
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- make.left.equalTo(superview.snp_left).offset(padding.left)
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- make.bottom.equalTo(superview.snp_bottom).offset(-padding.bottom)
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- make.right.equalTo(superview.snp_right).offset(-padding.right)
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-}
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-```
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-Or even shorter
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-
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-```swift
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-view1.snp_makeConstraints { (make) -> Void in
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- make.edges.equalTo(superview).insets(padding)
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-}
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-```
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-
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-Also note in the first example we had to add the constraints to the superview `superview.addConstraints`.
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-SnapKit however will automagically add constraints to the appropriate view.
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-
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-SnapKit will also call `view1.setTranslatesAutoresizingMaskIntoConstraints(false)` for you.
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-
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-## Not all things are created equal
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-
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-> `.equalTo` equivalent to **NSLayoutRelation.Equal**
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-
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-> `.lessThanOrEqualTo` equivalent to **NSLayoutRelation.LessThanOrEqual**
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-
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-> `.greaterThanOrEqualTo` equivalent to **NSLayoutRelation.GreaterThanOrEqual**
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-
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-These three equality constraints accept one argument which can be any of the following:
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-
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-#### 1. ViewAttribute
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-
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-```swift
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-make.centerX.lessThanOrEqualTo(view2.snp_left)
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-```
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-
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-ViewAttribute | NSLayoutAttribute
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-------------------------- | --------------------------
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-view.snp_left | NSLayoutAttribute.Left
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-view.snp_right | NSLayoutAttribute.Right
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-view.snp_top | NSLayoutAttribute.Top
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-view.snp_bottom | NSLayoutAttribute.Bottom
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-view.snp_leading | NSLayoutAttribute.Leading
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-view.snp_trailing | NSLayoutAttribute.Trailing
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-view.snp_width | NSLayoutAttribute.Width
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-view.snp_height | NSLayoutAttribute.Height
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-view.snp_centerX | NSLayoutAttribute.CenterX
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-view.snp_centerY | NSLayoutAttribute.CenterY
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-view.snp_baseline | NSLayoutAttribute.Baseline
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+import SnapKit
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-#### 2. UIView/NSView
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+class MyViewController: UIViewController {
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-if you want view.left to be greater than or equal to label.left :
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-```swift
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-// these two constraints are exactly the same
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-make.left.greaterThanOrEqualTo(label)
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-make.left.greaterThanOrEqualTo(label.snp_left)
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-```
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-
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-#### 3. Strict Checks
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-
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-Auto Layout allows width and height to be set to constant values.
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-if you want to set view to have a minimum and maximum width you could pass a primitive to the equality blocks:
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-```swift
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-// width >= 200 && width <= 400
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-make.width.greaterThanOrEqualTo(200)
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-make.width.lessThanOrEqualTo(400)
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-```
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-
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-However Auto Layout does not allow alignment attributes such as left, right, centerY etc to be set to constant values.
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-So if you pass a primitive for these attributes SnapKit will turn these into constraints relative to the view’s superview ie:
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-```swift
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-// creates view.left <= view.superview.left + 10
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-make.left.lessThanOrEqualTo(10)
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-```
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-
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-You can also use other primitives and structs to build your constraints, like so:
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-```swift
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-make.top.equalTo(42)
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-make.height.equalTo(20)
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-make.size.equalTo(CGSizeMake(50, 100))
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-make.edges.equalTo(UIEdgeInsetsMake(10, 0, 10, 0))
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-make.left.equalTo(view).offset(UIEdgeInsetsMake(10, 0, 10, 0))
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-```
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-
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-## Learn to prioritize
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-
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-> `.prority` allows you to specify an exact priority
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-
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-> `.priorityHigh` equivalent to **UILayoutPriority.DefaultHigh**
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-
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-> `.priorityMedium` is half way between high and low
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-
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-> `.priorityLow` equivalent to **UILayoutPriority.DefaultLow**
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-
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-Priorities are can be tacked on to the end of a constraint chain like so:
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-```swift
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-make.left.greaterThanOrEqualTo(label.snp_left).priorityLow();
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-
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-make.top.equalTo(label.snp_top).priority(600);
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-```
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-
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-## Composition, composition, composition
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-
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-SnapKit also gives you a few convenience methods which create multiple constraints at the same time.
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-
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-#### edges
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-
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-```swift
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-// make top, left, bottom, right equal view2
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-make.edges.equalTo(view2);
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-
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-// make top = superview.top + 5, left = superview.left + 10,
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-// bottom = superview.bottom - 15, right = superview.right - 20
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-make.edges.equalTo(superview).insets(UIEdgeInsetsMake(5, 10, 15, 20))
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-```
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-
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-#### size
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-
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-```swift
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-// make width and height greater than or equal to titleLabel
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-make.size.greaterThanOrEqualTo(titleLabel)
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-
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-// make width = superview.width + 100, height = superview.height - 50
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-make.size.equalTo(superview).offset(CGSizeMake(100, -50))
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-```
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-
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-#### center
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-
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-```swift
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-// make centerX and centerY = button1
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-make.center.equalTo(button1)
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-
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-// make centerX = superview.centerX - 5, centerY = superview.centerY + 10
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-make.center.equalTo(superview).offset(CGPointMake(-5, 10))
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-```
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-
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-You can chain view attributes for increased readability:
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-
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-```swift
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-// All edges but the top should equal those of the superview
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-make.left.right.bottom.equalTo(superview)
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-make.top.equalTo(otherView)
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-```
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-
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-## Hold on for dear life
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-
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-Sometimes you need modify existing constraints in order to animate or remove/replace constraints.
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-In SnapKit there are a few different approaches to updating constraints.
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-
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-#### 1. References
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-You can hold on to a reference of a particular constraint by assigning the result of a constraint make expression to a local variable or a class property.
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-You could also reference multiple constraints by storing them away in an array.
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-
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-```swift
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-
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-var topConstraint: Constraint? = nil
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-
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-...
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-
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-// when making constraints
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-view1.snp_makeConstraints { make in
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- self.topConstraint = make.top.equalTo(superview).offset(padding.top).constraint
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- make.left.equalTo(superview).offset(padding.left)
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-}
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-
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-...
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-// then later you can call
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-self.topConstraint.uninstall()
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-```
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-
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-### 2. snp_remakeConstraints
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-
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-`snp_remakeConstraints` is similar to `snp_makeConstraints`, but will first remove all existing constraints installed by SnapKit.
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-
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-```swift
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-func changeButtonPosition() {
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- self.button.snp_remakeConstraints { make in
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- make.size.equalTo(self.buttonSize)
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-
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- if topLeft {
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- make.top.left.equalTo(10)
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- } else {
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- make.bottom.equalTo(self.view).offset(-10)
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- make.right.equalTo(self.view).offset(-10)
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+ lazy var box = UIView()
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+
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+ override func viewDidLoad() {
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+ super.viewDidLoad()
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+
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+ self.view.addSubview(box)
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+ box.snp_makeConstraints { (make) -> Void in
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+ make.width.height.equalTo(50)
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+ make.center.equalTo(self.view)
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+ }
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}
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- }
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+
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}
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```
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-## Code Snippets
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-
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-Copy the included code snippets to ``~/Library/Developer/Xcode/UserData/CodeSnippets`` to write your snap closures at lightning speed!
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+## Resources
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-`snp_make` -> `<view>.snp_makeConstraints { make in <code> }`
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-
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-`snp_remake` -> `<view>.snp_remakeConstraints { make in <code> }`
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+* [Documentation](http://snapkit.io/docs/)
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+* [F.A.Q.](http://snapkit.io/faq/)
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-## TODO
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+## License
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-* Eye candy
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-* Example projects
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-* Tests
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+MIT license. See the `LICENSE` file for details.
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