AnimatedImageView.swift 17 KB

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  1. //
  2. // AnimatableImageView.swift
  3. // Kingfisher
  4. //
  5. // Created by bl4ckra1sond3tre on 4/22/16.
  6. //
  7. // The AnimatableImageView, AnimatedFrame and Animator is a modified version of
  8. // some classes from kaishin's Gifu project (https://github.com/kaishin/Gifu)
  9. //
  10. // The MIT License (MIT)
  11. //
  12. // Copyright (c) 2018 Reda Lemeden.
  13. //
  14. // Permission is hereby granted, free of charge, to any person obtaining a copy of
  15. // this software and associated documentation files (the "Software"), to deal in
  16. // the Software without restriction, including without limitation the rights to
  17. // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
  18. // the Software, and to permit persons to whom the Software is furnished to do so,
  19. // subject to the following conditions:
  20. //
  21. // The above copyright notice and this permission notice shall be included in all
  22. // copies or substantial portions of the Software.
  23. //
  24. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  25. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
  26. // FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
  27. // COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
  28. // IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  29. // CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  30. //
  31. // The name and characters used in the demo of this software are property of their
  32. // respective owners.
  33. import UIKit
  34. import ImageIO
  35. /// Protocol of `AnimatedImageView`.
  36. public protocol AnimatedImageViewDelegate: class {
  37. /**
  38. Called after the animatedImageView has finished each animation loop.
  39. - parameter imageView: The animatedImageView that is being animated.
  40. - parameter count: The looped count.
  41. */
  42. func animatedImageView(_ imageView: AnimatedImageView, didPlayAnimationLoops count: UInt)
  43. /**
  44. Called after the animatedImageView has reached the max repeat count.
  45. - parameter imageView: The animatedImageView that is being animated.
  46. */
  47. func animatedImageViewDidFinishAnimating(_ imageView: AnimatedImageView)
  48. }
  49. extension AnimatedImageViewDelegate {
  50. public func animatedImageView(_ imageView: AnimatedImageView, didPlayAnimationLoops count: UInt) {}
  51. public func animatedImageViewDidFinishAnimating(_ imageView: AnimatedImageView) {}
  52. }
  53. /// `AnimatedImageView` is a subclass of `UIImageView` for displaying animated image.
  54. open class AnimatedImageView: UIImageView {
  55. /// Proxy object for prevending a reference cycle between the CADDisplayLink and AnimatedImageView.
  56. class TargetProxy {
  57. private weak var target: AnimatedImageView?
  58. init(target: AnimatedImageView) {
  59. self.target = target
  60. }
  61. @objc func onScreenUpdate() {
  62. target?.updateFrame()
  63. }
  64. }
  65. /// Enumeration that specifies repeat count of GIF
  66. public enum RepeatCount: Equatable {
  67. case once
  68. case finite(count: UInt)
  69. case infinite
  70. public static func ==(lhs: RepeatCount, rhs: RepeatCount) -> Bool {
  71. switch (lhs, rhs) {
  72. case let (.finite(l), .finite(r)):
  73. return l == r
  74. case (.once, .once),
  75. (.infinite, .infinite):
  76. return true
  77. case (.once, _),
  78. (.infinite, _),
  79. (.finite, _):
  80. return false
  81. }
  82. }
  83. }
  84. // MARK: - Public property
  85. /// Whether automatically play the animation when the view become visible. Default is true.
  86. public var autoPlayAnimatedImage = true
  87. /// The size of the frame cache.
  88. public var framePreloadCount = 10
  89. /// Specifies whether the GIF frames should be pre-scaled to save memory. Default is true.
  90. public var needsPrescaling = true
  91. /// The animation timer's run loop mode. Default is `NSRunLoopCommonModes`. Set this property to `NSDefaultRunLoopMode` will make the animation pause during UIScrollView scrolling.
  92. public var runLoopMode = RunLoopMode.commonModes {
  93. willSet {
  94. if runLoopMode == newValue {
  95. return
  96. } else {
  97. stopAnimating()
  98. displayLink.remove(from: .main, forMode: runLoopMode)
  99. displayLink.add(to: .main, forMode: newValue)
  100. startAnimating()
  101. }
  102. }
  103. }
  104. /// The repeat count.
  105. public var repeatCount = RepeatCount.infinite {
  106. didSet {
  107. if oldValue != repeatCount {
  108. reset()
  109. setNeedsDisplay()
  110. layer.setNeedsDisplay()
  111. }
  112. }
  113. }
  114. /// Delegate of this `AnimatedImageView` object. See `AnimatedImageViewDelegate` protocol for more.
  115. public weak var delegate: AnimatedImageViewDelegate?
  116. // MARK: - Private property
  117. /// `Animator` instance that holds the frames of a specific image in memory.
  118. private var animator: Animator?
  119. /// A flag to avoid invalidating the displayLink on deinit if it was never created, because displayLink is so lazy. :D
  120. private var isDisplayLinkInitialized: Bool = false
  121. /// A display link that keeps calling the `updateFrame` method on every screen refresh.
  122. private lazy var displayLink: CADisplayLink = {
  123. self.isDisplayLinkInitialized = true
  124. let displayLink = CADisplayLink(target: TargetProxy(target: self), selector: #selector(TargetProxy.onScreenUpdate))
  125. displayLink.add(to: .main, forMode: self.runLoopMode)
  126. displayLink.isPaused = true
  127. return displayLink
  128. }()
  129. // MARK: - Override
  130. override open var image: Image? {
  131. didSet {
  132. if image != oldValue {
  133. reset()
  134. }
  135. setNeedsDisplay()
  136. layer.setNeedsDisplay()
  137. }
  138. }
  139. deinit {
  140. if isDisplayLinkInitialized {
  141. displayLink.invalidate()
  142. }
  143. }
  144. override open var isAnimating: Bool {
  145. if isDisplayLinkInitialized {
  146. return !displayLink.isPaused
  147. } else {
  148. return super.isAnimating
  149. }
  150. }
  151. /// Starts the animation.
  152. override open func startAnimating() {
  153. if self.isAnimating {
  154. return
  155. } else {
  156. if animator?.isReachMaxRepeatCount ?? false {
  157. return
  158. }
  159. displayLink.isPaused = false
  160. }
  161. }
  162. /// Stops the animation.
  163. override open func stopAnimating() {
  164. super.stopAnimating()
  165. if isDisplayLinkInitialized {
  166. displayLink.isPaused = true
  167. }
  168. }
  169. override open func display(_ layer: CALayer) {
  170. if let currentFrame = animator?.currentFrame {
  171. layer.contents = currentFrame.cgImage
  172. } else {
  173. layer.contents = image?.cgImage
  174. }
  175. }
  176. override open func didMoveToWindow() {
  177. super.didMoveToWindow()
  178. didMove()
  179. }
  180. override open func didMoveToSuperview() {
  181. super.didMoveToSuperview()
  182. didMove()
  183. }
  184. // This is for back compatibility that using regular UIImageView to show animated image.
  185. override func shouldPreloadAllAnimation() -> Bool {
  186. return false
  187. }
  188. // MARK: - Private method
  189. /// Reset the animator.
  190. private func reset() {
  191. animator = nil
  192. if let imageSource = image?.kf.imageSource?.imageRef {
  193. animator = Animator(imageSource: imageSource,
  194. contentMode: contentMode,
  195. size: bounds.size,
  196. framePreloadCount: framePreloadCount,
  197. repeatCount: repeatCount)
  198. animator?.delegate = self
  199. animator?.needsPrescaling = needsPrescaling
  200. animator?.prepareFramesAsynchronously()
  201. }
  202. didMove()
  203. }
  204. private func didMove() {
  205. if autoPlayAnimatedImage && animator != nil {
  206. if let _ = superview, let _ = window {
  207. startAnimating()
  208. } else {
  209. stopAnimating()
  210. }
  211. }
  212. }
  213. /// Update the current frame with the displayLink duration.
  214. private func updateFrame() {
  215. let duration: CFTimeInterval
  216. // CA based display link is opt-out from ProMotion by default.
  217. // So the duration and its FPS might not match.
  218. // See [#718](https://github.com/onevcat/Kingfisher/issues/718)
  219. if #available(iOS 10.0, tvOS 10.0, *) {
  220. // By setting CADisableMinimumFrameDuration to YES in Info.plist may
  221. // cause the preferredFramesPerSecond being 0
  222. if displayLink.preferredFramesPerSecond == 0 {
  223. duration = displayLink.duration
  224. } else {
  225. // Some devices (like iPad Pro 10.5) will have a different FPS.
  226. duration = 1.0 / Double(displayLink.preferredFramesPerSecond)
  227. }
  228. } else {
  229. duration = displayLink.duration
  230. }
  231. if animator?.updateCurrentFrame(duration: duration) ?? false {
  232. layer.setNeedsDisplay()
  233. if animator?.isReachMaxRepeatCount ?? false {
  234. stopAnimating()
  235. delegate?.animatedImageViewDidFinishAnimating(self)
  236. }
  237. }
  238. }
  239. }
  240. extension AnimatedImageView: AnimatorDelegate {
  241. func animator(_ animator: Animator, didPlayAnimationLoops count: UInt) {
  242. delegate?.animatedImageView(self, didPlayAnimationLoops: count)
  243. }
  244. }
  245. /// Keeps a reference to an `Image` instance and its duration as a GIF frame.
  246. struct AnimatedFrame {
  247. var image: Image?
  248. let duration: TimeInterval
  249. static let null: AnimatedFrame = AnimatedFrame(image: .none, duration: 0.0)
  250. }
  251. protocol AnimatorDelegate: class {
  252. func animator(_ animator: Animator, didPlayAnimationLoops count: UInt)
  253. }
  254. // MARK: - Animator
  255. class Animator {
  256. // MARK: Private property
  257. fileprivate let size: CGSize
  258. fileprivate let maxFrameCount: Int
  259. fileprivate let imageSource: CGImageSource
  260. fileprivate let maxRepeatCount: AnimatedImageView.RepeatCount
  261. fileprivate var animatedFrames = [AnimatedFrame]()
  262. fileprivate let maxTimeStep: TimeInterval = 1.0
  263. fileprivate var frameCount = 0
  264. fileprivate var currentFrameIndex = 0
  265. fileprivate var currentFrameIndexInBuffer = 0
  266. fileprivate var currentPreloadIndex = 0
  267. fileprivate var timeSinceLastFrameChange: TimeInterval = 0.0
  268. fileprivate var needsPrescaling = true
  269. fileprivate var currentRepeatCount: UInt = 0
  270. fileprivate weak var delegate: AnimatorDelegate?
  271. /// Loop count of animated image.
  272. private var loopCount = 0
  273. var currentFrame: UIImage? {
  274. return frame(at: currentFrameIndexInBuffer)
  275. }
  276. var isReachMaxRepeatCount: Bool {
  277. switch maxRepeatCount {
  278. case .once:
  279. return currentRepeatCount >= 1
  280. case .finite(let maxCount):
  281. return currentRepeatCount >= maxCount
  282. case .infinite:
  283. return false
  284. }
  285. }
  286. var contentMode = UIViewContentMode.scaleToFill
  287. private lazy var preloadQueue: DispatchQueue = {
  288. return DispatchQueue(label: "com.onevcat.Kingfisher.Animator.preloadQueue")
  289. }()
  290. /**
  291. Init an animator with image source reference.
  292. - parameter imageSource: The reference of animated image.
  293. - parameter contentMode: Content mode of AnimatedImageView.
  294. - parameter size: Size of AnimatedImageView.
  295. - parameter framePreloadCount: Frame cache size.
  296. - returns: The animator object.
  297. */
  298. init(imageSource source: CGImageSource,
  299. contentMode mode: UIViewContentMode,
  300. size: CGSize,
  301. framePreloadCount count: Int,
  302. repeatCount: AnimatedImageView.RepeatCount) {
  303. self.imageSource = source
  304. self.contentMode = mode
  305. self.size = size
  306. self.maxFrameCount = count
  307. self.maxRepeatCount = repeatCount
  308. }
  309. func frame(at index: Int) -> Image? {
  310. return animatedFrames[safe: index]?.image
  311. }
  312. func prepareFramesAsynchronously() {
  313. preloadQueue.async { [weak self] in
  314. self?.prepareFrames()
  315. }
  316. }
  317. private func prepareFrames() {
  318. frameCount = CGImageSourceGetCount(imageSource)
  319. if let properties = CGImageSourceCopyProperties(imageSource, nil),
  320. let gifInfo = (properties as NSDictionary)[kCGImagePropertyGIFDictionary as String] as? NSDictionary,
  321. let loopCount = gifInfo[kCGImagePropertyGIFLoopCount as String] as? Int
  322. {
  323. self.loopCount = loopCount
  324. }
  325. let frameToProcess = min(frameCount, maxFrameCount)
  326. animatedFrames.reserveCapacity(frameToProcess)
  327. animatedFrames = (0..<frameToProcess).reduce([]) { $0 + pure(prepareFrame(at: $1))}
  328. currentPreloadIndex = (frameToProcess + 1) % frameCount - 1
  329. }
  330. private func prepareFrame(at index: Int) -> AnimatedFrame {
  331. guard let imageRef = CGImageSourceCreateImageAtIndex(imageSource, index, nil) else {
  332. return AnimatedFrame.null
  333. }
  334. let defaultGIFFrameDuration = 0.100
  335. let frameDuration = imageSource.kf.gifProperties(at: index).map {
  336. gifInfo -> Double in
  337. let unclampedDelayTime = gifInfo[kCGImagePropertyGIFUnclampedDelayTime as String] as Double?
  338. let delayTime = gifInfo[kCGImagePropertyGIFDelayTime as String] as Double?
  339. let duration = unclampedDelayTime ?? delayTime ?? 0.0
  340. /**
  341. http://opensource.apple.com/source/WebCore/WebCore-7600.1.25/platform/graphics/cg/ImageSourceCG.cpp
  342. Many annoying ads specify a 0 duration to make an image flash as quickly as
  343. possible. We follow Safari and Firefox's behavior and use a duration of 100 ms
  344. for any frames that specify a duration of <= 10 ms.
  345. See <rdar://problem/7689300> and <http://webkit.org/b/36082> for more information.
  346. See also: http://nullsleep.tumblr.com/post/16524517190/animated-gif-minimum-frame-delay-browser.
  347. */
  348. return duration > 0.011 ? duration : defaultGIFFrameDuration
  349. } ?? defaultGIFFrameDuration
  350. let image = Image(cgImage: imageRef)
  351. let scaledImage: Image?
  352. if needsPrescaling {
  353. scaledImage = image.kf.resize(to: size, for: contentMode)
  354. } else {
  355. scaledImage = image
  356. }
  357. return AnimatedFrame(image: scaledImage, duration: frameDuration)
  358. }
  359. /**
  360. Updates the current frame if necessary using the frame timer and the duration of each frame in `animatedFrames`.
  361. */
  362. func updateCurrentFrame(duration: CFTimeInterval) -> Bool {
  363. timeSinceLastFrameChange += min(maxTimeStep, duration)
  364. guard let frameDuration = animatedFrames[safe: currentFrameIndexInBuffer]?.duration, frameDuration <= timeSinceLastFrameChange else {
  365. return false
  366. }
  367. timeSinceLastFrameChange -= frameDuration
  368. let lastFrameIndex = currentFrameIndexInBuffer
  369. currentFrameIndexInBuffer += 1
  370. currentFrameIndexInBuffer = currentFrameIndexInBuffer % animatedFrames.count
  371. if animatedFrames.count < frameCount {
  372. preloadFrameAsynchronously(at: lastFrameIndex)
  373. }
  374. currentFrameIndex += 1
  375. if currentFrameIndex == frameCount {
  376. currentFrameIndex = 0
  377. currentRepeatCount += 1
  378. delegate?.animator(self, didPlayAnimationLoops: currentRepeatCount)
  379. }
  380. return true
  381. }
  382. private func preloadFrameAsynchronously(at index: Int) {
  383. preloadQueue.async { [weak self] in
  384. self?.preloadFrame(at: index)
  385. }
  386. }
  387. private func preloadFrame(at index: Int) {
  388. animatedFrames[index] = prepareFrame(at: currentPreloadIndex)
  389. currentPreloadIndex += 1
  390. currentPreloadIndex = currentPreloadIndex % frameCount
  391. }
  392. }
  393. extension CGImageSource: KingfisherCompatible { }
  394. extension Kingfisher where Base: CGImageSource {
  395. func gifProperties(at index: Int) -> [String: Double]? {
  396. let properties = CGImageSourceCopyPropertiesAtIndex(base, index, nil) as Dictionary?
  397. return properties?[kCGImagePropertyGIFDictionary] as? [String: Double]
  398. }
  399. }
  400. extension Array {
  401. fileprivate subscript(safe index: Int) -> Element? {
  402. return indices ~= index ? self[index] : nil
  403. }
  404. }
  405. private func pure<T>(_ value: T) -> [T] {
  406. return [value]
  407. }