// // ImageTransition.swift // Kingfisher // // Created by Wei Wang on 15/9/18. // // Copyright (c) 2019 Wei Wang // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. import Foundation #if os(iOS) || os(tvOS) || os(visionOS) import UIKit /// Transition effect to be used when an image is downloaded and set using the `UIImageView` extension API in Kingfisher. /// /// You can assign an enum value with a transition duration as an item in `KingfisherOptionsInfo` to enable the animation /// transition. Apple's `UIViewAnimationOptions` are used under the hood. /// /// For custom transitions, you should specify your own transition options, animations, and completion handler as well. public enum ImageTransition: Sendable { /// No animation transition. case none /// Fade effect to the loaded image over a specified duration. case fade(TimeInterval) /// Flip from left transition. case flipFromLeft(TimeInterval) /// Flip from right transition. case flipFromRight(TimeInterval) /// Flip from top transition. case flipFromTop(TimeInterval) /// Flip from bottom transition. case flipFromBottom(TimeInterval) /// Custom transition defined by a general animation block. /// /// - Parameters: /// - duration: The duration of this custom transition. /// - options: The `UIView.AnimationOptions` to use in the transition. /// - animations: The animation block to apply when setting the image. /// - completion: A block called when the transition animation finishes. case custom(duration: TimeInterval, options: UIView.AnimationOptions, animations: (@Sendable @MainActor (UIImageView, UIImage) -> Void)?, completion: (@Sendable (Bool) -> Void)?) var duration: TimeInterval { switch self { case .none: return 0 case .fade(let duration): return duration case .flipFromLeft(let duration): return duration case .flipFromRight(let duration): return duration case .flipFromTop(let duration): return duration case .flipFromBottom(let duration): return duration case .custom(let duration, _, _, _): return duration } } var animationOptions: UIView.AnimationOptions { switch self { case .none: return [] case .fade: return .transitionCrossDissolve case .flipFromLeft: return .transitionFlipFromLeft case .flipFromRight: return .transitionFlipFromRight case .flipFromTop: return .transitionFlipFromTop case .flipFromBottom: return .transitionFlipFromBottom case .custom(_, let options, _, _): return options } } @MainActor var animations: ((UIImageView, UIImage) -> Void)? { switch self { case .custom(_, _, let animations, _): return animations default: return { $0.image = $1 } } } var completion: ((Bool) -> Void)? { switch self { case .custom(_, _, _, let completion): return completion default: return nil } } } #else // Just a placeholder for compiling on macOS. public enum ImageTransition: Sendable { case none /// This is a placeholder on macOS now. It is for SwiftUI (KFImage) to identify the fade option only. case fade(TimeInterval) } #endif